Ok, first of all not to diss the dev team or anything but ever since 1.3 came out, my overall Thievery experience has dropped dramatically due to the auto wakeup of the guards. I understand the urn to strive twards realism with that gesture but i think it was a little overboard.
I suggest that instead of having an auto wakeup or even a frob wakeup, guards should be able to buy a potion that when applied to a ko'd guard would revive him. Also, untill any change is made, it would be really great if some of the server admins would agree to turn off the auto wakeup or at least turn the time way up to 20 min or so (phat chance of that happening).
Example: yesterday i was playing Theatre and i was down by the coffins hiding with 1 ai and 1 real life guard. I ran up to the ai and ko'ed it and was getting ready to ko the real life guard when all of the sudden the ai woke back up! after not 5 seconds! i don't know if it was all the comosion i was causing or what but i know i sure don't sleep that light. Needless to say i got my ass whipped whilest being trapped in between the reallife guard and the ai both pounding the hell outta me with swords.
Anyway, im sure that i am gonna get flamed for this, and maybe im the only one but it sure would be nice to go back to the equal respaws scenerio. The ultimate fix for all of this would be to have the ai's get ko'd and not auto wakeup but only wakeup by frob. This would encourage sneak ko'd instead of circlestrafed, also it would incourage ingeniouse hiding places for body's so that guards would not find them
.
If you all decide that what im saying is retarted and everything should be left how it is, there is one minor change that could be made to improve the current situation. Make it so when you throw an ai body in the water, he drowns, just like in the original thief. Like i said yesterday while playing, if this is how thievery is going to always be i am going to start ko'ing, hijacking the body, and throwing it outside the map walls (such as nostaliga or Theatre). Then when the real life guard spaws and finds out he's trapped, he will be forced to commit suicide (ingeniouse eh?
). Thanks for listening to my rantings
Timmy
I suggest that instead of having an auto wakeup or even a frob wakeup, guards should be able to buy a potion that when applied to a ko'd guard would revive him. Also, untill any change is made, it would be really great if some of the server admins would agree to turn off the auto wakeup or at least turn the time way up to 20 min or so (phat chance of that happening).
Example: yesterday i was playing Theatre and i was down by the coffins hiding with 1 ai and 1 real life guard. I ran up to the ai and ko'ed it and was getting ready to ko the real life guard when all of the sudden the ai woke back up! after not 5 seconds! i don't know if it was all the comosion i was causing or what but i know i sure don't sleep that light. Needless to say i got my ass whipped whilest being trapped in between the reallife guard and the ai both pounding the hell outta me with swords.
Anyway, im sure that i am gonna get flamed for this, and maybe im the only one but it sure would be nice to go back to the equal respaws scenerio. The ultimate fix for all of this would be to have the ai's get ko'd and not auto wakeup but only wakeup by frob. This would encourage sneak ko'd instead of circlestrafed, also it would incourage ingeniouse hiding places for body's so that guards would not find them

If you all decide that what im saying is retarted and everything should be left how it is, there is one minor change that could be made to improve the current situation. Make it so when you throw an ai body in the water, he drowns, just like in the original thief. Like i said yesterday while playing, if this is how thievery is going to always be i am going to start ko'ing, hijacking the body, and throwing it outside the map walls (such as nostaliga or Theatre). Then when the real life guard spaws and finds out he's trapped, he will be forced to commit suicide (ingeniouse eh?

Timmy
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