This suggestion comes from my wife, who has never played Thievery,
but heard me ramble on about it since last July
Currently I can set the AI intelligence from Benny to Genius, which
actually equates to a number from 0.0 to 1.0
So, if there are ten guards on a map, they get a total of 10.0, if I choose genius.
Why not allocate a different intelligence level to different guards?
So, for example the server admin can set 'min intelligence' and 'max intelligence',
say min=0.5 (normal) and max=1.0 (genius)
Thus their 'average' intelligence would be 0.75, roughly 'clever'
Their intelligence could be allocated when the map loads, on a random basis, or
maybe done in such a way as to allow mappers to allocate a specific intelligence
level to specific guards (like health can)
So, when a thief encounters a guard he might be anything from 'normal' to 'genius' :roll:
but heard me ramble on about it since last July

Currently I can set the AI intelligence from Benny to Genius, which
actually equates to a number from 0.0 to 1.0
So, if there are ten guards on a map, they get a total of 10.0, if I choose genius.
Why not allocate a different intelligence level to different guards?
So, for example the server admin can set 'min intelligence' and 'max intelligence',
say min=0.5 (normal) and max=1.0 (genius)
Thus their 'average' intelligence would be 0.75, roughly 'clever'
Their intelligence could be allocated when the map loads, on a random basis, or
maybe done in such a way as to allow mappers to allocate a specific intelligence
level to specific guards (like health can)
So, when a thief encounters a guard he might be anything from 'normal' to 'genius' :roll:
Comment