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  • Main Objectives

    i think main objectives should respawn after 5 min they should respawn to on eof there spawning places not the one it was at but a random one makeing camping to be not so effective and if an objective is lost it will respawn, also stopping those 1 room camps that guards get to set up when a thief dies
    An open mind is like a fortress, with its gates unbarred and and guarded

  • #2
    Originally posted by assassin
    i think main objectives should respawn after 5 min they should respawn to on eof there spawning places not the one it was at but a random one makeing camping to be not so effective and if an objective is lost it will respawn, also stopping those 1 room camps that guards get to set up when a thief dies
    How about, try to do a little teamwork and have someone with an important objective item hide in a secure location?

    If the thieves manage to lose, for instance, the Grail in an easy to camp location, that's the thieves fault, and they should be punnished for it.

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    • #3
      I would like to see Objectives for guards that they can actually achieve. For example "If you take care of at least 3 interlopers you've been promised a bonus", and it pings off when at least 3 thieves are killed, or "Activate the security system if you become convinced there are trespassers" and the system control becomes frobbable once a guard is killed, cracked, flashed or reawakened after being kod, or any thief takes any weapon-based damage, then activating the system pings the objectives (and gives them some extra defense).
      {CTG} Softy Guildmaster
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