I'd like to report two bugs that were made very obvious during the RLF skirmish today.
Loot Respawn (game bug)
2nd round, when I was the last thief. Back up a little bit and we have three thieves alive (out of the initial four). Between the three of us, we do not have 1500 loot (more like 1200). Two thieves die. 100% dropped loot is in place. I had around 800. That means thieves lost about 400. I went to the stable and collected respawning loot until I had over 1500 loot. This should not be. Loot is respawning more than what was dropped. If thieves dropped 400 loot, how did I collect 700?
Can someone clarify if this bug has been eliminated already in 1.3 and my complaint is moot?
Nostalgia Flaw (map bug)
Thieves cannot escape from Nostalgia without a special item that must be bought beforehand. Namely, either lockpicks or a vine arrow. I had neither. Guards won.
I'd like to compare Nostalgia with other maps. Breakout: two of three exits are locked, but are lockpickable. If a thief does not have lockpicks, he can find the "outside key" and use that to open the doors. The third door is unlocked.
Korman: exits must be unlocked via a key found somewhere in the map.
Bourgeois: lockpicks are unnessesary to enter house, because a master key is provided.
I'd like to point out the redundancy theme. That's what makes Thievery maps so good, because there are always multiple ways to do something. Nostalgia, although it has two sewers and various points to vine, does not have a non-inventory option like, say, a back wall door that takes longer to get to and around, but is unlocked.
Loot Respawn (game bug)
2nd round, when I was the last thief. Back up a little bit and we have three thieves alive (out of the initial four). Between the three of us, we do not have 1500 loot (more like 1200). Two thieves die. 100% dropped loot is in place. I had around 800. That means thieves lost about 400. I went to the stable and collected respawning loot until I had over 1500 loot. This should not be. Loot is respawning more than what was dropped. If thieves dropped 400 loot, how did I collect 700?
Can someone clarify if this bug has been eliminated already in 1.3 and my complaint is moot?
Nostalgia Flaw (map bug)
Thieves cannot escape from Nostalgia without a special item that must be bought beforehand. Namely, either lockpicks or a vine arrow. I had neither. Guards won.
I'd like to compare Nostalgia with other maps. Breakout: two of three exits are locked, but are lockpickable. If a thief does not have lockpicks, he can find the "outside key" and use that to open the doors. The third door is unlocked.
Korman: exits must be unlocked via a key found somewhere in the map.
Bourgeois: lockpicks are unnessesary to enter house, because a master key is provided.
I'd like to point out the redundancy theme. That's what makes Thievery maps so good, because there are always multiple ways to do something. Nostalgia, although it has two sewers and various points to vine, does not have a non-inventory option like, say, a back wall door that takes longer to get to and around, but is unlocked.
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