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Making it easier for guards to score points

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  • #16
    well no..thats the problem..the point system should be MEANINGFUL.. right now it is meaningless and this is the point of this post...to make it useful.

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    • #17
      Originally posted by KewlAzMe
      well no..thats the problem..the point system should be MEANINGFUL.. right now it is meaningless and this is the point of this post...to make it useful.
      I'd say instead that a personal score system in a team game is pointless, and in fact detrimental to teamwork, as each memeber of a team strives to get the highest score, regardless of team objectives.

      Keep the stats (loot stolen/returned, damage dealt, guard/thief kills, KO's, etc) and get rid of the score altogether. Nothing in the game is based on it, and it serves no purpose other than to distract people from working towards a team win.

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      • #18
        Also, split the score screen. Top half: winning team members. Bottom half: the downtrodden losing vermin. Thus the least statisically/scorically (eew) significant of the winning team is still 'above' the losing team. However, it should be clear from stats and/or score whether players on the losing team still achieved something extraordinary.
        {CTG} Softy Guildmaster
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