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  • Thievery Classes

    OK, now this isn't an idea that I particularly like myself but I'm curious on other peoples opinions of the overal theme of player-classes.

    (I think someone mentioend this before, but its hardly original anyway so I can't claim credit for this one)

    What if we had a variant on T Vs G where players were forced to pick one of several pre-determined classes, which would then each have their own loadout and/or special traits/appearance?

    I can't be bothered to make up some classes because this isn't a discussion of the different player classes themself.

    Note:
    -Player classes enforce a degree of rigity onto a player's style and so won't be popular with some people. However, remember this is proposed as an alternative, not a replacement for T Vs G.
    -By having proper roles for players, teamwork would become more structured, with team members knowing what the others are doing (as opposed to walking into a room and seeing several identical players standing around and not knowing what they're planning to do)

    & I'm sorry if the poll seems a bit biased (three "no" options, & one "yes" option) but I can't see why people should have to justify liking an idea
    0
    No, I prefer my freedom in what I do
    0%
    0
    No, why fix what isn't broken?
    0%
    0
    Yes
    0%
    0
    No, shouldn't we be concentrating on the more important stuff?
    0%
    0

  • #2
    I'd prefer the players to organise themselves, but I'm still for the idea.

    At the beginning of the game, there should be a one minute warmup to let each team prepare themselves and separate tasks. During this warmup, nothing could be frobbed, and no damage could be taken.
    JM

    Comment


    • #3
      Oh...

      THAT kind of class.



      I wish I could change my vote.

      I wonder what I was drinking when I posted.
      "I can teach you how to bottle fame, brew glory,
      even stopper death - if you aren't as big a bunch
      of dunderheads as I usually have to teach." -- Professor Severus Snape.

      Comment


      • #4
        I foresee one problem... One class may be funnier to play than another. It won't end the team stacking issue...

        Comment


        • #5
          Originally posted by Stakhanov
          One class may be funnier to play than another.
          The clown class?

          I think you meant "more fun", funnier means "more humorous"

          Comment


          • #6
            What kind of classes are you talking about, exactly. I'm confused...
            Genius is a blink before a moment of insanity.
            "Dream is Destiny"
            Waking Life

            Comment


            • #7
              Where is the "No" without an additional comment?
              No Linux, No Choice.
              Know Linux, Know Choice.

              Comment


              • #8
                Yep, good idea
                ~TuF~

                Comment


                • #9
                  I think you can make something like America's Army classes. Where there's about 5 predefined classes with limited amount of entry points... like 1 sniper, and 2 machine gunners...

                  So people have to select different class if there's nothing else available...

                  Comment


                  • #10
                    Hey! That poll is rigged; three no options and one yes make the results look distorted! CHEATH!

                    Comment


                    • #11
                      yes, as long as theirs classes for guards as well!
                      ex.
                      Sniper (no sword)
                      healer ( pots and flares repair tool )
                      chaser (speeds and swords)
                      camper (traps)
                      gay firespammer (8 firebolts) *bold designates shitty idea

                      Comment


                      • #12
                        Why not take all of the emergent labels presently within TUT and turn them into classes:


                        "DM-er"
                        "One of those lame ghosters"
                        "Fucking Camper"
                        "<insert item or weapon> Whore"
                        "Whiner"


                        * footnote identical to Katra's

                        Comment


                        • #13
                          I voted "No, I prefer my freedom...", but my actual response is a combination of all three negative responses listed.

                          Why force players to choose a "class", when they can already set their own "classes" through the loadouts they set for themselves? Players who want a "class-based" game can already have it through the loadouts, while players who prefer something more free-form can have that as well.

                          Comment


                          • #14
                            I agree with LR. If a whole team wants to DM, let em. They shouldn't be forced to play a certain style because of the "class" they are.
                            Genius is a blink before a moment of insanity.
                            "Dream is Destiny"
                            Waking Life

                            Comment


                            • #15
                              Originally posted by Curunir
                              I agree with LR. If a whole team wants to DM, let em. They shouldn't be forced to play a certain style because of the "class" they are.
                              Even if players can choose which "class" they are, I'm against it. I don't see the need to impose rigidly defined classes on players, when they can make their own "classes" by choice of loadout and playstyle.

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