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    MortalMonkey
    Member

  • MortalMonkey
    replied
    Yes, one delay for every time a new bolt is loaded.

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  • LaughingRat
    Member

  • LaughingRat
    replied
    Originally posted by MortalMonkey
    No, if you switch after the crossbow is fired, it reloads with a different bolt type, if not, it reloads with the same bolt type.
    So basically, only one delay applies, regardless.

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  • MortalMonkey
    Member

  • MortalMonkey
    replied
    Originally posted by Aggamemnon
    So then you not only must first reload the bolt you used, but also wait another reload timer to switch to a normal bolt after you tag a thief, no thanks.
    No, if you switch after the crossbow is fired, it reloads with a different bolt type, if not, it reloads with the same bolt type.

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  • Aggamemnon
    Member

  • Aggamemnon
    replied
    So then you not only must first reload the bolt you used, but also wait another reload timer to switch to a normal bolt after you tag a thief, no thanks.

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  • -=V12US=-
    Member

  • -=V12US=-
    replied
    Originally posted by BiG_D
    Originally posted by -=V12US=-
    The bug needs to be fixed nontheless... and perhaps add a loading delay when switching between different kinds of bolts.
    How about switching bolts works like reloading: crossbow move off screen, comes back up with different bolt loaded.
    That is what I ment.

    Leave a comment:

  • BiG_D
    Former Forum Staff

  • BiG_D
    replied
    Originally posted by -=V12US=-
    The bug needs to be fixed nontheless... and perhaps add a loading delay when switching between different kinds of bolts.
    How about switching bolts works like reloading: crossbow move off screen, comes back up with different bolt loaded.

    Leave a comment:

  • -=V12US=-
    Member

  • -=V12US=-
    replied
    I see how this could be missleading to the thieves team... but any expert guard will tell you that they never run around with firebolts at the ready, unless they are allmost sure a thief is around. Seeing as there is no delay between switching bolts of any kind, the guards can just run around with normal bolts and switch to tags/firebolts when they see a thief.

    The bug needs to be fixed nontheless... and perhaps add a loading delay when switching between different kinds of bolts.

    Leave a comment:

  • TafferBoy
    Member

  • TafferBoy
    replied
    Nicely picked up Alpha-Omega!
    I know what you mean about changing your tactics depending on what a guard has equiped. A red glow means no go
    I would hope that this sort of minor bug can be smoothed out in the next patch.

    Leave a comment:

  • Alpha-Omega
    Member

  • Alpha-Omega
    started a topic Minor Bug

    Minor Bug

    This is a bug that has to do with the ambient light given off of guards when tag / fire bolts are equipped. If you have one of these equipped, then try to switch to a bolt you do not have, your ambient light will dissapear, but you will still have that particular light emitting bolt equipped. It's just a minor bug I noticed, but it can make a difference since often my strategies change depending on whether or not the guard is glowing orange.
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