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  • More classes?

    Had another idea, prolly no good once again.

    Couldn't you have like classes on each side. Like on guards, you have skilled archers, pikemen. As thieves you could have infiltrator(ghost), assassins and archers.

    You catch my drift?
    http://nuclear.atomicstorm.com

  • #2
    Doable through the equipment you choose to buy.

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    • #3
      no but each class specializes in different thing, like infiltrator specialises in ghosting so say they get a tad bit more speed when walking/crawling in shadows.

      Archer does more damage with bow.

      Assassin can maybe hold 2 daggers, and can backstab to kill people.


      etc.
      http://nuclear.atomicstorm.com

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      • #4
        Ideas such as these were discussed fairly extensively over at the old TTLG forum. My opinion (and as I recall, the general consensus) was that it would be adding even more complexity to a game that already takes a lot to learn. What a player new to Thievery faces is already far more to learn than for most any other first person game.

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        • #5
          im new, and the only thing that is complex are the maps and skills, you could like explain what each class means. I mean, you get llamas playing Team Fortress and they don't complain over classes
          http://nuclear.atomicstorm.com

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          • #6
            Originally posted by Nuclear
            im new, and the only thing that is complex are the maps and skills, you could like explain what each class means. I mean, you get llamas playing Team Fortress and they don't complain over classes
            The playstyles and game concepts, as well as the items in the game and how they're used and countered, are considerably more comples than Team Fortress.

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            • #7
              Nuclear,

              It seems from your posts that you like RPGs. I myself like RPGs but there are other people that get comfort from being able to play a game with out all that maintenance and setup. Like most FPS you just hit start and play. You might get different weapons but everyone is on the same level when it comes to their character's attributes. FPS is more about skill then time invested.

              You will find the more you play the "faster" you are and the more "damage" you will do.

              So to sum it up I like your ideas but I already love the game the way it is.

              PS: Guarding is very very fun.

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              • #8
                Originally posted by [RLF
                Kore (V)acLoed]PS: Guarding is very very fun.
                So is thieving. You should try it some time.

                :twisted:

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