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physics realism

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  • physics realism

    Nope, in this version of the Unreal engine, the physics isn't that advanced. If an object has even a bit of support, it has complete support. There's no "tumbling".

  • #2
    No actually, one could simulate it by tracing straight down when an object has landed to see if the centrepoint is over the edge, and kick the object off if it is. But finding the right direction to kick it in might be harder...
    ]V[]V[

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