Looking at the screenshots from the unreal-engine-based game rune (www.runegame.com),
I've got a great idea.
Let's ad shadows to the player and his victims.
So the player can see his reflection of his own shadow.
Like this:

It will gives the player a realistic feeling.
It will give the thief the feeling that's he's on his own.
The guards can see the reflection of the thief knocking him down
it's not (hopefully) difficult to program. [Just import the shadowing code from rune]
It will dramaticly down the fps.
hopefully the thievery-team will ad the feature!

Let's ad shadows to the player and his victims.
So the player can see his reflection of his own shadow.
Like this:






hopefully the thievery-team will ad the feature!
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