I think the fact that guards can carry up to 10 flares at once is excessive. A lot of guards will frob the chest like crazy, including me, to get all the flares they can. I think the delay time for dropping flares should be increased and a guard should only be able to carry maybe 4-6 flares at a time. It's ridiculous when a guard has 10 flares and is spamming them all over the map. This will help to make those flares the guards are carrying a little more precious.
Announcement
Collapse
No announcement yet.
Flares
Collapse
X
-
Originally posted by GrankI think the fact that guards can carry up to 10 flares at once is excessive. A lot of guards will frob the chest like crazy, including me, to get all the flares they can. I think the delay time for dropping flares should be increased and a guard should only be able to carry maybe 4-6 flares at a time. It's ridiculous when a guard has 10 flares and is spamming them all over the map. This will help to make those flares the guards are carrying a little more precious.
Second, three flares is not enough for a guard to catch a good thief. Specifically, there is no way to find and kill good ghoster with only three flares in a dark area. I think that ten is actually a good limit. Few guards actually get that many, because it requires 3 or 4 trips to the chest (with 2 minutes in between each one) or significant team work to get that many. And that assumes you don't use any in the six or eight minutes it takes to get 10 flares.Nearly all men can stand adversity -- if you want to test a man’s character, give him power. -
Originally posted by DarkBillOriginally posted by GrankI think the fact that guards can carry up to 10 flares at once is excessive. A lot of guards will frob the chest like crazy, including me, to get all the flares they can. I think the delay time for dropping flares should be increased and a guard should only be able to carry maybe 4-6 flares at a time. It's ridiculous when a guard has 10 flares and is spamming them all over the map. This will help to make those flares the guards are carrying a little more precious.
Second, three flares is not enough for a guard to catch a good thief. Specifically, there is no way to find and kill good ghoster with only three flares in a dark area. I think that ten is actually a good limit. Few guards actually get that many, because it requires 3 or 4 trips to the chest (with 2 minutes in between each one) or significant team work to get that many. And that assumes you don't use any in the six or eight minutes it takes to get 10 flares.Comment
-
Originally posted by GrankI disagree. I think the delay should be annoying to discourage people from doing it constantly. If a guard is going to do it there should be some consequence for his team. The consquence is he's going to be standing there dropping flares for a little while and not chasing thieves. I think 4-6 is a good number. It allows a guard enough flares to chase down a good thief yet discourages a guard from using up his flares patrolling every dark corner.
Also, the time involved in getting more that six flares is considerable, even if the guards are working together to get more flares. That alone discourages guards from wasting them, and I've yet to see game where a guard having too many flares was a problem. I could see eight as a limit if other people think the limit being ten is a serious issue, but I don't think it is.Nearly all men can stand adversity -- if you want to test a man’s character, give him power.Comment
-
Originally posted by OccamI think that they should remove the delay between dropping items, and implement a maximum amount of flares carried based on the number you buy at loadout. I also think the cost of flares should be reduced, 50 per seems like a lot to me.
~Nearly all men can stand adversity -- if you want to test a man’s character, give him power.Comment
-
I think that the maximum should be whatever you start with, and that the chest should fill you to that maximum. For example, if you buy no flares 3 would be your maximum, and the chest would fill you to 3. If you buy 2 extra flares, 5 would be your maximum, and frobbing the chest would always fill you all the way to 5. For the sake of continuity, it would be nice if they did the same for bolts, minus the cost reduction.Comment
-
Originally posted by OccamI think that the maximum should be whatever you start with, and that the chest should fill you to that maximum. For example, if you buy no flares 3 would be your maximum, and the chest would fill you to 3. If you buy 2 extra flares, 5 would be your maximum, and frobbing the chest would always fill you all the way to 5. For the sake of continuity, it would be nice if they did the same for bolts, minus the cost reduction.BobTheDog says, "Now you've gone too far!"Comment
-
Occam's idea makes sense, but 50 loot per flare is too much. That equates a crack arrow with a flare. A crack arrow is a near-definite KO if a thief so desires (or an almost guaranteed escape). A single flare gives a guard a small chance of FINDING the thief - but since you then have to drop the flare and take out a weapon, many times the thief just runs out of the light radius, and the flare has become useless.Comment
Comment