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  • Flares

    I think the fact that guards can carry up to 10 flares at once is excessive. A lot of guards will frob the chest like crazy, including me, to get all the flares they can. I think the delay time for dropping flares should be increased and a guard should only be able to carry maybe 4-6 flares at a time. It's ridiculous when a guard has 10 flares and is spamming them all over the map. This will help to make those flares the guards are carrying a little more precious.

  • #2
    Originally posted by Grank
    I think the fact that guards can carry up to 10 flares at once is excessive. A lot of guards will frob the chest like crazy, including me, to get all the flares they can. I think the delay time for dropping flares should be increased and a guard should only be able to carry maybe 4-6 flares at a time. It's ridiculous when a guard has 10 flares and is spamming them all over the map. This will help to make those flares the guards are carrying a little more precious.
    Again, I disagree with you. First, people are going to spam the chest for flares. Increasing the drop delay will just make it more annoying, and people will still do it. I'd say shorten the drop delay, because it isn't doing anything and is just annoying.

    Second, three flares is not enough for a guard to catch a good thief. Specifically, there is no way to find and kill good ghoster with only three flares in a dark area. I think that ten is actually a good limit. Few guards actually get that many, because it requires 3 or 4 trips to the chest (with 2 minutes in between each one) or significant team work to get that many. And that assumes you don't use any in the six or eight minutes it takes to get 10 flares.
    Nearly all men can stand adversity -- if you want to test a man’s character, give him power.

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    • #3
      Originally posted by DarkBill
      Originally posted by Grank
      I think the fact that guards can carry up to 10 flares at once is excessive. A lot of guards will frob the chest like crazy, including me, to get all the flares they can. I think the delay time for dropping flares should be increased and a guard should only be able to carry maybe 4-6 flares at a time. It's ridiculous when a guard has 10 flares and is spamming them all over the map. This will help to make those flares the guards are carrying a little more precious.
      Again, I disagree with you. First, people are going to spam the chest for flares. Increasing the drop delay will just make it more annoying, and people will still do it. I'd say shorten the drop delay, because it isn't doing anything and is just annoying.

      Second, three flares is not enough for a guard to catch a good thief. Specifically, there is no way to find and kill good ghoster with only three flares in a dark area. I think that ten is actually a good limit. Few guards actually get that many, because it requires 3 or 4 trips to the chest (with 2 minutes in between each one) or significant team work to get that many. And that assumes you don't use any in the six or eight minutes it takes to get 10 flares.
      I disagree. I think the delay should be annoying to discourage people from doing it constantly. If a guard is going to do it there should be some consequence for his team. The consquence is he's going to be standing there dropping flares for a little while and not chasing thieves. I think 4-6 is a good number. It allows a guard enough flares to chase down a good thief yet discourages a guard from using up his flares patrolling every dark corner.

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      • #4
        Originally posted by Grank
        I disagree. I think the delay should be annoying to discourage people from doing it constantly. If a guard is going to do it there should be some consequence for his team. The consquence is he's going to be standing there dropping flares for a little while and not chasing thieves. I think 4-6 is a good number. It allows a guard enough flares to chase down a good thief yet discourages a guard from using up his flares patrolling every dark corner.
        I have no problems with the current delay. I think that lengthening it would make it excessive. It's also annoying when dropping things that aren't flares for legitimate purposes.

        Also, the time involved in getting more that six flares is considerable, even if the guards are working together to get more flares. That alone discourages guards from wasting them, and I've yet to see game where a guard having too many flares was a problem. I could see eight as a limit if other people think the limit being ten is a serious issue, but I don't think it is.
        Nearly all men can stand adversity -- if you want to test a man’s character, give him power.

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        • #5
          I think that they should remove the delay between dropping items, and implement a maximum amount of flares carried based on the number you buy at loadout. I also think the cost of flares should be reduced, 50 per seems like a lot to me.
          ~

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          • #6
            Originally posted by Occam
            I think that they should remove the delay between dropping items, and implement a maximum amount of flares carried based on the number you buy at loadout. I also think the cost of flares should be reduced, 50 per seems like a lot to me.
            ~
            That could work. Reduce flares to 25 gold each, as that's what water arrows cost, and make the maximum guards can carry be twice the number they have to start with (3 by default plus however many they buy).
            Nearly all men can stand adversity -- if you want to test a man’s character, give him power.

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            • #7
              I think that the maximum should be whatever you start with, and that the chest should fill you to that maximum. For example, if you buy no flares 3 would be your maximum, and the chest would fill you to 3. If you buy 2 extra flares, 5 would be your maximum, and frobbing the chest would always fill you all the way to 5. For the sake of continuity, it would be nice if they did the same for bolts, minus the cost reduction.

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              • #8
                Originally posted by Occam
                I think that the maximum should be whatever you start with, and that the chest should fill you to that maximum. For example, if you buy no flares 3 would be your maximum, and the chest would fill you to 3. If you buy 2 extra flares, 5 would be your maximum, and frobbing the chest would always fill you all the way to 5. For the sake of continuity, it would be nice if they did the same for bolts, minus the cost reduction.
                I think that's an excellent idea.
                BobTheDog says, "Now you've gone too far!"

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                • #9
                  Occam's idea makes sense, but 50 loot per flare is too much. That equates a crack arrow with a flare. A crack arrow is a near-definite KO if a thief so desires (or an almost guaranteed escape). A single flare gives a guard a small chance of FINDING the thief - but since you then have to drop the flare and take out a weapon, many times the thief just runs out of the light radius, and the flare has become useless.

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                  • #10
                    Agreed, for this to work the cost of flares must be lowered.

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                    • #11
                      I think Occam is on to something.

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                      • #12
                        Originally posted by MrEricSir
                        I think Occam is on to something.
                        Maybe you're just on something?
                        BobTheDog says, "Now you've gone too far!"

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                        • #13
                          Occam's proposal seems fine, but i'd say that there must still be some kind of delay or otherwise you can span flares around the chest without an end, which could lead to some afwul camping situations.

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                          • #14
                            I love this. LOVE IT. LOVE! YUM! gimmah 5 flares each time plz omg~!~!~!~!~!

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                            • #15
                              I like the idea of having a limit to flares one can carry.
                              JM

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