Had a thought that might work to encourage ghosting:
When any guard sees a thief, all guards get the ability to always respawn in a guardhouse. This simulates the alert being put out and so calling in reinforcements. It means that thieves can't win by KOing all the guards unless they're so good at sneaking up on them that they don't get seen.
I would think that a thief would only DM to save his own skin then, as there's little point to doing it otherwise.
Of course, to make things a little more fair, you'd have to do this on levels with no time limits so that the thieves could take their time in sneaking.
When any guard sees a thief, all guards get the ability to always respawn in a guardhouse. This simulates the alert being put out and so calling in reinforcements. It means that thieves can't win by KOing all the guards unless they're so good at sneaking up on them that they don't get seen.
I would think that a thief would only DM to save his own skin then, as there's little point to doing it otherwise.
Of course, to make things a little more fair, you'd have to do this on levels with no time limits so that the thieves could take their time in sneaking.
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