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Thiefmatch keybinds

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  • Thiefmatch keybinds

    It would be great if there was a seperate set of keybinds for Thiefmatch. Even if this was implemented kinda like the Thief and Guard text files, it would save having to manually change key bindings every time you play a different game type.
    Nearly all men can stand adversity -- if you want to test a man’s character, give him power.

  • #2
    Why don't you bind a key to load your thiefmatch binds(eg exec thiefmatchbinds.txt)? Something you don't use like F12.
    Hippopotomonstrosesquippedaliophobia, n. See also Irony.

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    • #3
      Originally posted by Salvage
      Why don't you bind a key to load your thiefmatch binds(eg exec thiefmatchbinds.txt)? Something you don't use like F12.
      That is a workaround, but it would really be nice to have a seperate set of thiefmatch keybinds instead of relying on executing scripts.
      Nearly all men can stand adversity -- if you want to test a man’s character, give him power.

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      • #4
        There's supposed to be an "in the meantime" in that post which was forgotten.
        Hippopotomonstrosesquippedaliophobia, n. See also Irony.

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        • #5
          It would nice to have a 1.5 patch to begin with.

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