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  • Some sugestion

    1.Make that koed guards wake up in their original position, not in place they lie. Otherwise they wake up on roofs or even worse in fireplaces.
    2. Make that helmets are repairable with repair tool or supplay chest.
    3. Make tool for guards to unlock mines.
    4. Make that max amount of flares is equal to flare count you got in start. That will eliminate flare droping at chest. also it will make flares in shop usefull. Same for bolts.
    5. Make whistler traps you pick from suplay rooms (DE, king of desert)
    alredy deployed so it will be harder to place them and they wouldnt go away when koed.
    6. Make that traps go away after some time after owner is KOed/killed
    (say 30 sec). Its damn anoying when you are koed and all traps go away and thief just walks in like its his home.
    7. MAke ability for thieves to look throu keyholes like in hitman 2/3
    8. Make thief corpses unfrobable- they only serve as stacking stuff and cause problems for others to pick poitons and loot back. Same for dead guards (koed guards see above)
    9, Make lockpick thief only, (Imxo) they only ruin game when they come in guard hands.
    10. Crack darts- same as crack arows but dont leave cloud

  • #2
    Originally posted by Barbazu
    1.Make that koed guards wake up in their original position, not in place they lie. Otherwise they wake up on roofs or even worse in fireplaces.
    In a way this is a good suggestion. But I like the fact that they wake up where they've been KO'ed. Not only that, but guards can frob to wake them up AND have the AI on their side right away.

    Originally posted by Barbazu
    2. Make that helmets are repairable with repair tool or supplay chest.
    Chest, no. Repair tool, if it takes quite a while to repair ( you wouldn't be able to do it yourself ... so a teammate must do it ) I like it.

    Originally posted by Barbazu
    3. Make tool for guards to unlock mines.
    The repair tool would be handy for this.

    Originally posted by Barbazu
    4. Make that max amount of flares is equal to flare count you got in start. That will eliminate flare droping at chest. also it will make flares in shop usefull. Same for bolts.
    Agreed

    Originally posted by Barbazu
    5. Make whistler traps you pick from suplay rooms (DE, king of desert)
    alredy deployed so it will be harder to place them and they wouldnt go away when koed.
    No, I don't like this. The maps will be floaded with whistlers if they stay after the owner placed them. It's good how it is imo.

    Originally posted by Barbazu
    6. Make that traps go away after some time after owner is KOed/killed
    (say 30 sec). Its damn anoying when you are koed and all traps go away and thief just walks in like its his home.
    Agreed

    Originally posted by Barbazu
    7. MAke ability for thieves to look throu keyholes like in hitman 2/3
    Nice, but kind of useless and it takes a lot of time to code I think.

    Originally posted by Barbazu
    8. Make thief corpses unfrobable- they only serve as stacking stuff and cause problems for others to pick poitons and loot back. Same for dead guards (koed guards see above)
    Nah

    Originally posted by Barbazu
    9, Make lockpick thief only, (Imxo) they only ruin game when they come in guard hands.
    No, increasing the chance to break a lockpick when guards pick a lock will be better imo. That way they'll need more then one lockpick to pick something, unless they're lucky.

    Originally posted by Barbazu
    10. Crack darts- same as crack arows but dont leave cloud.
    Could be useful.
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    • #3
      Originally posted by Barbazu
      1.Make that koed guards wake up in their original position, not in place they lie. Otherwise they wake up on roofs or even worse in fireplaces.
      No, i htink the way it is is better. The fact tha the AI doesn't wake up where it is, but instead at teh nearest pathnode. the fact that there's a pathnode in hte fireplace is the mapper's fault.


      Originally posted by Barbazu
      2. Make that helmets are repairable with repair tool or supplay chest.
      Like Phae said


      Originally posted by Barbazu
      3. Make tool for guards to unlock mines.
      Lockpicks do that for guards, but mayhaps another tool specialized for it? take less time.


      Originally posted by Barbazu
      4. Make that max amount of flares is equal to flare count you got in start. That will eliminate flare droping at chest. also it will make flares in shop usefull. Same for bolts.
      YES! it's soo annoying buying 30 bolts, running out, then only getting 10 back. and chest farming is not cool anymore.


      Originally posted by Barbazu
      5. Make whistler traps you pick from suplay rooms (DE, king of desert)
      alredy deployed so it will be harder to place them and they wouldnt go away when koed.
      nah.


      Originally posted by Barbazu
      6. Make that traps go away after some time after owner is KOed/killed
      (say 30 sec). Its damn anoying when you are koed and all traps go away and thief just walks in like its his home.
      this one could go somewhere...


      Originally posted by Barbazu
      7. MAke ability for thieves to look throu keyholes like in hitman 2/3
      coding doorknobs to work as scouting orbs wouldn't take too long, but it'd require an update for every map.


      Originally posted by Barbazu
      8. Make thief corpses unfrobable- they only serve as stacking stuff and cause problems for others to pick poitons and loot back. Same for dead guards (koed guards see above)
      why? you can frob through thief corpses. Besides, seeing your dead body hang from the deling is rather intimidating.


      [QUOTE=Barbazu9, Make lockpick thief only, (Imxo) they only ruin game when they come in guard hands.[/quote]
      no, this should be left as is.


      [QUOTE=Barbazu10. Crack darts- same as crack arows but dont leave cloud[/QUOTE]
      that might work, but too many weapons would create confusion. I'mm indifferent on this one.
      "Just off the border of your waking mind there lies another time, where darkness and light are one. As you tread the halls of sanity, you feel so glad to be unable to go beyond. I have a message from another time."

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      • #4
        Originally posted by Barbazu
        1.Make that koed guards wake up in their original position, not in place they lie. Otherwise they wake up on roofs or even worse in fireplaces.
        as radamantus said, they wake up at the nearest pathnode, so most of the time ai dont wake up in the fire, except gerome >

        Originally posted by Barbazu
        2. Make that helmets are repairable with repair tool or supplay chest.
        Nice idea, in combination with the repairtool being used to pick mines up, it would make the RT very useful

        Originally posted by Barbazu
        3. Make tool for guards to unlock mines.
        Super idea ( see above )

        Originally posted by Barbazu
        4. Make that max amount of flares is equal to flare count you got in start. That will eliminate flare droping at chest. also it will make flares in shop usefull. Same for bolts.
        nah, i think that the supply chest works fine as it is, and chest farming gives a guard sumut to do when camping

        Originally posted by Barbazu
        5. Make whistler traps you pick from suplay rooms (DE, king of desert)
        alredy deployed so it will be harder to place them and they wouldnt go away when koed.
        I agree with Phأ¦

        Originally posted by Barbazu
        6. Make that traps go away after some time after owner is KOed/killed
        (say 30 sec). Its damn anoying when you are koed and all traps go away and thief just walks in like its his home.
        i dont really see the gain of this scince you will have to go and deploy the fraps again anywho...

        Originally posted by Barbazu
        7. MAke ability for thieves to look throu keyholes like in hitman 2/3
        very good idea - i like it

        Originally posted by Barbazu
        8. Make thief corpses unfrobable- they only serve as stacking stuff and cause problems for others to pick poitons and loot back. Same for dead guards (koed guards see above)
        nah

        Originally posted by Barbazu
        9, Make lockpick thief only, (Imxo) they only ruin game when they come in guard hands.
        if the RT could pick up mines then i agree with this but if not, nah

        Originally posted by Barbazu
        10. Crack darts- same as crack arows but dont leave cloud
        Nice idea
        Never, ever, argue with an idiot. They'll drag you down to their level and beat you with experience

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