All the 1.2 maps seem to have only 2 kinds of objectives:
(a) loot
(b) an object in a (perhaps random) place
I now propose a new kind of objective: an item carried by all the guards.
Maybe they are cloth "favors" worn on the guards' belts as tokens from the ladies they court, and the thieves are trying to disgrace that noble family by stealing all but 1 or 2 and escaping.
Maybe they are keys, which as many door types as guards, but which guards have which keys?
Maybe the map is a fancy dress ball, and the thieves are trying to shame the hostess by sneaking up to each guard and painting a big red x on his back.
Whatever. Just to throw in a new twist to the game...
And, naturally, this type of objective can certainly be mixed with the other two types.
(a) loot
(b) an object in a (perhaps random) place
I now propose a new kind of objective: an item carried by all the guards.
Maybe they are cloth "favors" worn on the guards' belts as tokens from the ladies they court, and the thieves are trying to disgrace that noble family by stealing all but 1 or 2 and escaping.
Maybe they are keys, which as many door types as guards, but which guards have which keys?
Maybe the map is a fancy dress ball, and the thieves are trying to shame the hostess by sneaking up to each guard and painting a big red x on his back.
Whatever. Just to throw in a new twist to the game...
And, naturally, this type of objective can certainly be mixed with the other two types.
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