EDIT: Aiee! this was ment to go in the suggestions forum, someone please move it.
GUARDS:
Regular bolts which are being held over a flare or torch for 3 seconds should catch on fire. When fired they will not behave like firebolts, but rather like cheap tag bolts. They don't stick to thieves or other guards but act the same way as a tag bolt would besides that, perhaps with a less duration...
Also, I'd like to see more knockback for regular bolts, so you can shoot thieves off of the rafters...
Tag arrows do not operate by fire, so they should work underwater (guards currently have no ways to illuminate underwater areas).
When a thief fires a water arrow at a guard who has a firebolt readied, the guards fire bolt should change into a normal bolt. Same thing when a guard jumps into water when he has the firebolt readied.
Paralyse arrows should be Green and retrievable from the surroundings, so if you miss and fire it into a wall, you should be able to take it out and reuse it (the green color would help a player to see the difference between normal bolts and para bolts)..
THIEVES:
The Footstep arrows noise should have a larger range than they have now. Also, footstep arrows should be able to stick in characters... this would be hilarious in a thiefmatch game, and at least usefull in normal games. Footstep arrows should be reusable when retrieved, and they should bounce off of objects and walls instead of sticking into them.
Vine arrows fired at guards will do no damage, but they will entangle them instead. Entanglement is exactly the same as paralyse, but it would last longer... 8 seconds perhaps, after which the guard has managed to squirm himself out of the vines.
Thump arrows which can be used to open or close doors from a distance, the can also be used to frob buttons, levers or just to knock a guard off of a roof or any other general high place.
Thump arrows have to be charged maximally to have the thump effects take place, and they bounce off of objects instead of sticking into them, so they're reuseable.
The ability for thieves to turn regular broadhead arrows into water arrows when they are near a watery place. Any broadhead arrow fired underwater will be a water arrow when you pick it up again.

GUARDS:
Regular bolts which are being held over a flare or torch for 3 seconds should catch on fire. When fired they will not behave like firebolts, but rather like cheap tag bolts. They don't stick to thieves or other guards but act the same way as a tag bolt would besides that, perhaps with a less duration...
Also, I'd like to see more knockback for regular bolts, so you can shoot thieves off of the rafters...
Tag arrows do not operate by fire, so they should work underwater (guards currently have no ways to illuminate underwater areas).
When a thief fires a water arrow at a guard who has a firebolt readied, the guards fire bolt should change into a normal bolt. Same thing when a guard jumps into water when he has the firebolt readied.
Paralyse arrows should be Green and retrievable from the surroundings, so if you miss and fire it into a wall, you should be able to take it out and reuse it (the green color would help a player to see the difference between normal bolts and para bolts)..
THIEVES:
The Footstep arrows noise should have a larger range than they have now. Also, footstep arrows should be able to stick in characters... this would be hilarious in a thiefmatch game, and at least usefull in normal games. Footstep arrows should be reusable when retrieved, and they should bounce off of objects and walls instead of sticking into them.
Vine arrows fired at guards will do no damage, but they will entangle them instead. Entanglement is exactly the same as paralyse, but it would last longer... 8 seconds perhaps, after which the guard has managed to squirm himself out of the vines.
Thump arrows which can be used to open or close doors from a distance, the can also be used to frob buttons, levers or just to knock a guard off of a roof or any other general high place.
Thump arrows have to be charged maximally to have the thump effects take place, and they bounce off of objects instead of sticking into them, so they're reuseable.
The ability for thieves to turn regular broadhead arrows into water arrows when they are near a watery place. Any broadhead arrow fired underwater will be a water arrow when you pick it up again.
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