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The windows in Asylum are highly sensative.... likely cos 1. they cause shards to fall and 2. they shed new light into the room.. great idea but its very unstable still.
The windows in Asylum are highly sensative.... likely cos 1. they cause shards to fall and 2. they shed new light into the room.. great idea but its very unstable still.
Which windows can you break in there?
I noticed the hint on the sketch map, but none of the windows I shoot, seem to break. Ah well, I'll load it up in UED later.
The windows in Asylum are highly sensative.... likely cos 1. they cause shards to fall and 2. they shed new light into the room.. great idea but its very unstable still.
Which windows can you break in there?
I noticed the hint on the sketch map, but none of the windows I shoot, seem to break. Ah well, I'll load it up in UED later.
The windows at the dining table... go to the lift from the lobby, then take a left.
When you look to the right there, you'll see three windows, each one can be shot, and will allow a little more light into the room.
The windows in Asylum are highly sensative.... likely cos 1. they cause shards to fall and 2. they shed new light into the room.. great idea but its very unstable still.
Which windows can you break in there?
I noticed the hint on the sketch map, but none of the windows I shoot, seem to break. Ah well, I'll load it up in UED later.
The windows at the dining table... go to the lift from the lobby, then take a left.
When you look to the right there, you'll see three windows, each one can be shot, and will allow a little more light into the room.
Oh, I thought they were in some highly useful place like the greenhouse or near reception. Ah well, every little helps.
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