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  • Crash cause...

    Throwing a bottle and it breaking seems to crash the CTG server. It happened to me for the second time today when I threw one at gerb .
    The only constant is change.
    (And I wouldn't have it any other way.)

  • #2
    Don't break stuff then. :roll:

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    • #3
      Happened to me once when I shot the windows in Asylum.

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      • #4
        The windows in Asylum are highly sensative.... likely cos 1. they cause shards to fall and 2. they shed new light into the room.. great idea but its very unstable still.
        How TuF are you?
        League of Legends
        Bloodbowl by Extensions

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        • #5
          Originally posted by Aggamemnon
          The windows in Asylum are highly sensative.... likely cos 1. they cause shards to fall and 2. they shed new light into the room.. great idea but its very unstable still.
          Which windows can you break in there?

          I noticed the hint on the sketch map, but none of the windows I shoot, seem to break. Ah well, I'll load it up in UED later.

          Comment


          • #6
            Originally posted by The_Dan
            Originally posted by Aggamemnon
            The windows in Asylum are highly sensative.... likely cos 1. they cause shards to fall and 2. they shed new light into the room.. great idea but its very unstable still.
            Which windows can you break in there?

            I noticed the hint on the sketch map, but none of the windows I shoot, seem to break. Ah well, I'll load it up in UED later.
            The windows at the dining table... go to the lift from the lobby, then take a left.

            When you look to the right there, you'll see three windows, each one can be shot, and will allow a little more light into the room.

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            • #7
              Originally posted by -=V12US=-
              Originally posted by The_Dan
              Originally posted by Aggamemnon
              The windows in Asylum are highly sensative.... likely cos 1. they cause shards to fall and 2. they shed new light into the room.. great idea but its very unstable still.
              Which windows can you break in there?

              I noticed the hint on the sketch map, but none of the windows I shoot, seem to break. Ah well, I'll load it up in UED later.
              The windows at the dining table... go to the lift from the lobby, then take a left.

              When you look to the right there, you'll see three windows, each one can be shot, and will allow a little more light into the room.
              Oh, I thought they were in some highly useful place like the greenhouse or near reception. Ah well, every little helps.

              Comment

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