I want an area of effect arrow or flashbomb that poisons area of water or illuminates area of water for 10 - 15 seconds. Maybe this could be solved with underwater flares which have to be purchased.
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I want poison arrows or flashbombs for guards.
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I want poison arrows or flashbombs for guards.
"A gerbil is a rodent, wretched creature and quite possibly represents yourself there unclean vile obsolete weak and live happily in there and others filth, they have caused plague and death to humans and nearly wiped us out" - industrialismTags: None -
Originally posted by Mad_GerbilI want an area of effect arrow or flashbomb that poisons area of water or illuminates area of water for 10 - 15 seconds. Maybe this could be solved with underwater flares which have to be purchased.
I so hate it when thieves sit on the edge of a watersurface and snipe you, but when you tag them, they quickly jump in the water and the cycle starts all over again. :x
Poisoning water wouldn't be a good idea, since it kinda goes against the ideas of 'our friendly neighborhood protector' Mr. Guardman.
One final statement though, and I have said this an awfull lot of times, is that guards shouldn't be able to swim. They'd just sink to the bottom what with that heavy armor and stuff. This would still make water a relatively safe area for thieves, provided that they don't give their locations away and have guards snipe them.... oh, and some of the maps probably have to be altered so that there is a way out of the water for guards who accidentally misstepped (ladders). -
Originally posted by LuroxOriginally posted by -=V12US=-...since their lightsource is magical...
Another reason is that water is also blue, as everyone knows (duh!) blue and blue enhance eachother, but the engine cancels one out. Gross error if you ask me.Comment
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Originally posted by -=V12US=-It's blue fire, blue fire is closest to the UV spectrum at 400 or so nm and thus equals magic.
Originally posted by -=V12US=-Another reason is that water is also blue, as everyone knows (duh!) blue and blue enhance eachother, but the engine cancels one out. Gross error if you ask me.Comment
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Could be a chemical reaction. Why else would it trail upward the way it does? Oh, and 400 nm is the RED end of the visible spectrum. Blue is up around the 700 nm end.
O_o;;
Umm. Water is blue? And here I always thought it was transparent....Comment
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Originally posted by -=V12US=-Thievery water is blue. Just take a nosedive and see for yourself.Comment
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Originally posted by LaughingRatOriginally posted by -=V12US=-Thievery water is blue. Just take a nosedive and see for yourself.
Oh, and guards don't need diddlysqat. Except maybe a mage/priest. Just a new skin and different weapons to make it right (yea like thats a walk in the park!)
KiechKiechComment
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Originally posted by Kiech BephoBlah Blah Blah, yap yap yap...there is no spectrum of light in UT, no star reflecting off of nitrogen or any other substance to make it look blue, so they had to color the water. Sure, you can have whatever color you want, but for the most part its blue, BLUE DAMNIT!!!Comment
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