LR's thread about bodies on caltrops as a counter got me to post this... I've been thinking about this for a while, but never had incentive to post. Now I feel I must point this out.
Moss arrows are too powerful.
1. Moss arrows "absorb" new caltrops that are dropped on them - an area with moss cannot be re-tropped.
2. Moss does NOT disappear when the thief dies. A guard's traps disappear when he dies, so why doesn't moss go away when the thief dies? As it stands now, all a thief needs is to buy moss on his first loadout and moss the popularly tropped locations (windows, doors, etc). In his subsequent loadouts he doesn't even need to bother getting moss arrows because moss is persistent.
3. Moss has no counter. I think it should burn away if fire is applied to it.
My main gripe with moss arrows is #2. #1 and #3 wouldn't matter if thieves obeyed the same rules guards do (ie, if #2 weren't true).
And now LR wants to give thieves another way to bypass trops, when they already have one that let's them permanently make a location un-troppable?
Moss arrows are too powerful.
1. Moss arrows "absorb" new caltrops that are dropped on them - an area with moss cannot be re-tropped.
2. Moss does NOT disappear when the thief dies. A guard's traps disappear when he dies, so why doesn't moss go away when the thief dies? As it stands now, all a thief needs is to buy moss on his first loadout and moss the popularly tropped locations (windows, doors, etc). In his subsequent loadouts he doesn't even need to bother getting moss arrows because moss is persistent.
3. Moss has no counter. I think it should burn away if fire is applied to it.
My main gripe with moss arrows is #2. #1 and #3 wouldn't matter if thieves obeyed the same rules guards do (ie, if #2 weren't true).
And now LR wants to give thieves another way to bypass trops, when they already have one that let's them permanently make a location un-troppable?
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