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Moss arrows are too powerful!

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  • Moss arrows are too powerful!

    LR's thread about bodies on caltrops as a counter got me to post this... I've been thinking about this for a while, but never had incentive to post. Now I feel I must point this out.

    Moss arrows are too powerful.

    1. Moss arrows "absorb" new caltrops that are dropped on them - an area with moss cannot be re-tropped.

    2. Moss does NOT disappear when the thief dies. A guard's traps disappear when he dies, so why doesn't moss go away when the thief dies? As it stands now, all a thief needs is to buy moss on his first loadout and moss the popularly tropped locations (windows, doors, etc). In his subsequent loadouts he doesn't even need to bother getting moss arrows because moss is persistent.

    3. Moss has no counter. I think it should burn away if fire is applied to it.

    My main gripe with moss arrows is #2. #1 and #3 wouldn't matter if thieves obeyed the same rules guards do (ie, if #2 weren't true).

    And now LR wants to give thieves another way to bypass trops, when they already have one that let's them permanently make a location un-troppable?

  • #2
    pfffff...
    First of all , moss arrow cost the same price (30 loot) as caltrops , which means unless there are 6 or more caltrops stacked it's not very effective.

    Guards have lots of room to put caltrops near objectives , after all , games aren't interesting if they only spread caltrops and mines at the same points.

    Moss arrows give an obvious clue that thieves went here (they always use the arrow to go through theses trops !) ; they must use their bow to use them so nearby guards can detect them.

    Moss arrows have no other use ! (the "silent carpet" effect isn't really interesting)

    Tell me now , most wise camper , how would you retrieve the grail/ruby/treasure map/rectory gem at the end of the game from 2-3 guards in a small room without moss arrows ? Would you run into mines and caltrops , healing with more than 2 saved health potions , hoping blinded/cracked guards swinging maces won't hit you ? The only reasonnable alternative being moss + invis + catfall , a tactic RLF firespammers love ruining.

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    • #3
      Originally posted by Stakhanov
      Tell me now , most wise camper.
      Say the word camp again and I'm haXX0ring j00.
      JM

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      • #4
        Originally posted by Lurox
        Originally posted by Stakhanov
        Tell me now , most wise camper.
        Say the word camp again and I'm haXX0ring j00.
        camp
        On demand this signature has been changed. I hope nobody was insulted or got harmed due to my signature. If this is the case, I'm fully responsible for the harm that was done. Do you feel harmed or you simply want a listening ear?

        Call 0900-PHAE

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        • #5
          First of all , moss arrow cost the same price (30 loot) as caltrops , which means unless there are 6 or more caltrops stacked it's not very effective.
          This makes no sense. Moss covers 3 trops just as well as 6 or more (if not better).
          They do indeed cost the same. Therefore I could argue that trops should last the whole game - even after they are stepped on, they should remain behind to spike another thief. After all, moss lasts the entire round, why shouldn't trops?

          Tell me now , most wise camper , how would you retrieve the grail/ruby/treasure map/rectory gem at the end of the game from 2-3 guards in a small room without moss arrows ?
          Show me where I said that moss arrows shouldn't exist. Show me where I said that moss arrows shouldn't remove caltrops. You can't, because I didn't say that.

          I said they shouldn't persist after the thief died.

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          • #6
            Ever notice how moss highlights when you face it? Yet you can't frob it. Maybe allow each moss pattie/section/disc (?) to be picked up individually and moved. Of course, the caltrops removed by it would still be lost.

            Consider the possibilities. Thieves could move moss to a more advantageous location, sure (but only one pat at a time), but guards could move them to a place where they want mines to be, and hide the mines in it! A solution to the "overpowered" moss arrow and the underpowered mine, all in one!

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            • #7
              LR posted my idea before I did. Damn psychic. I agree with my idea, although I wasn't the one to post it. Well said, LR. ^_^
              Nearly all men can stand adversity -- if you want to test a man’s character, give him power.

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              • #8
                This is a thread whining about what is perhaps the LEAST used arrow of all... This is a thread complaining that such an arrow is somehow overpowered. I was hoping when I read the title that this was a joke, because I think it is.

                Moss arrows are good just the way they are. If you don't like the fact that you can't place traps on the moss, tough luck. Stick around and use your sword/mace if you're so damn worried about it.
                TCO – Retired
                Former TCO Head of Intelligence – Retired

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                • #9
                  Nah, footstep arrows are used less than moss arrows.

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                  • #10
                    Originally posted by LaughingRat
                    Nah, footstep arrows are used less than moss arrows.
                    Because genius AI ignore them and they give away your position to a human.
                    Nearly all men can stand adversity -- if you want to test a man’s character, give him power.

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                    • #11
                      Originally posted by PhaeThorn
                      camp
                      *Omega remembers phae's IE breach again.... :twisted:

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                      • #12
                        Hm. Probably a bad idea. But you could make caltrops permanent, to match the moss being permanent. (Then all guards would buy 2 sets, probably, and all thieves a moss arrow...)

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                        • #13
                          Moss arrows are FINE quit whining like snaf says and be a good boy.
                          How TuF are you?
                          League of Legends
                          Bloodbowl by Extensions

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                          • #14
                            Have you ever seen a mosswhore? :lol:

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                            • #15
                              Anyone with a bow out for that long should be deat meat...

                              The argument about thieve items/traps being persistant where guard items/traps are not is a valid one though..... but mines from both still disapear as do cals (on thiefmatch)
                              How TuF are you?
                              League of Legends
                              Bloodbowl by Extensions

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