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Alternate Way to Disable Mines

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  • Alternate Way to Disable Mines

    Currently, the only two ways to disable a mine as a thief is to lockpick it, or run over it.

    What if the thief does not have lockpicks, and not enough health to run over it? What then does he do?

    I would like to suggest a simple third alternative: a broadhead arrow shot at the mine detonates the trap. Any kind of arrow will do, actually. Anything that causes 1 hp damage. Since steping on it causes it to detonate, anything more drastic surely would.

    Having this added functionality will definately tweak the balance, since arrow shooting will probably become the prefered choice of disablement, as it's faster and also remote. I think that this addition should be coupled with the invisible mine idea, where guard-placed mines in shadows react to shadow as thieves do, becoming invisible. That would prevent remote detonation via arrows, since thieves don't know where to shoot, unless they closely inspected the area first.

    What do you all think? Is this balanced? I know the Developers will like this, since it's probably uber-easy to impliment.
    2
    No
    100.00%
    2
    Yes
    0.00%
    0
    "Garlisk's got a lov-el-y bunch of coconuts."

  • #2
    Why isn't there a poll option for "I think 'uber' is horribly over-used"?

    Seriously, though, the two ideas might work in conjunction. Just having the "remote detonation" of mines, though, makes them more useless than they already are.

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    • #3
      The easy and fast way to diffuse a mine is to find a rlf member and stand next to a mine, then run away when they shoot a fire bolt at you. If your a little lucky the bolt will hit near the mine and destroy it. This method works well.

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      • #4
        The camoflaged/hidden when in shadow idea would probably work well in conjunction with detonation by arrows (also thrown objects? Probably makes it too easy then). In addition, this would probably increase the usefulness of the telescope - the remote detonation would be easier if you can find mines from further away.

        Perhaps the mines could be given a fairly small trigger area which a projectile MUST hit? This ensures that a thief must make a precise shot, rather than running towards the mine and shooting at it from a short distance, then running through. On the other hand, it makes long-range shots more difficult (probably a good thing, as long range sniping is already effective against AI (and human guards too, if well coordinated), and does not need further advantages.

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        • #5
          I don't like the idea...
          JM

          Comment


          • #6
            imagin the fun of sniping mines while guards are almost on top of them.

            Weeeee heheheheh
            CTG

            Rhymin & Stealin

            Comment


            • #7
              They should be painted black, and explode on an arrow hit. But they should ALSO be dangerous to the player that placed it. Kinda silly non-chalantly running over a mine field, don't ya think?

              Kiech
              Kiech

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              • #8
                It turns out that pet spiders are the best way to disable mines, as we found out guarding the exit on spiders the other night
                It's not my fault everything you like is terrible.

                Comment


                • #9
                  Originally posted by BiG_D
                  It turns out that pet spiders are the best way to disable mines, as we found out guarding the exit on spiders the other night
                  Wow! Now all we need is pet spiders in EVERY map!

                  Comment


                  • #10
                    Originally posted by Kiech Bepho
                    Kinda silly non-chalantly running over a mine field, don't ya think?
                    I think I liked it better when mines exploded no matter who stepped on them, the way it used to be in 1.1. I was a noob then, tho, so maybe I didn't notice the importance of a guard being stuck in a room he mined....
                    "Garlisk's got a lov-el-y bunch of coconuts."

                    Comment


                    • #11
                      Originally posted by Buho
                      Originally posted by Kiech Bepho
                      Kinda silly non-chalantly running over a mine field, don't ya think?
                      I think I liked it better when mines exploded no matter who stepped on them, the way it used to be in 1.1. I was a noob then, tho, so maybe I didn't notice the importance of a guard being stuck in a room he mined....
                      I think mines need upping instead of nerfing.

                      If we want more ways to disable mines, we could allways implement my Flare idea. Blowing up mines by dropping flares on them, much like torches behave when being lighted...

                      But if that would be implemented, then I want more damage for mines, or they would have to be camouflaged or something, to keep the balance.

                      Comment


                      • #12
                        Originally posted by -=V12US=-
                        I think mines need upping instead of nerfing.
                        Who wants nerfing? I said make em' black so they are harder to see. Well, there is the part about them blowing up when ANYONE steps on them, but...thats what mines do!
                        Kiech

                        Comment


                        • #13
                          Originally posted by Kiech Bepho
                          Originally posted by -=V12US=-
                          I think mines need upping instead of nerfing.
                          Who wants nerfing? I said make em' black so they are harder to see. Well, there is the part about them blowing up when ANYONE steps on them, but...thats what mines do!
                          Read mah ehdit.

                          Comment


                          • #14
                            Originally posted by -=V12US=-
                            Originally posted by Kiech Bepho
                            Originally posted by -=V12US=-
                            I think mines need upping instead of nerfing.
                            Who wants nerfing? I said make em' black so they are harder to see. Well, there is the part about them blowing up when ANYONE steps on them, but...thats what mines do!
                            Read mah ehdit.
                            Yea, I am not down with the 'flare lights the mine' idea. Mines typically go off from pressure, not heat. Unless you want to bounce the flare OFF the mine, nah.
                            Kiech

                            Comment


                            • #15
                              nah, mines are fine as they are
                              Yenz: "It's only murder if they say stop"
                              Mono's wife: "What if they are mute?"
                              Yenz: "There are internationally recognized hand signals for 'stop killing me you bastard!'"

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