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Alternate Way to Disable Mines

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  • Buho
    replied
    Touché, Slappy. My (eventual) thoughts exactly

    But the suggestion still stands. I think everyone likes more possibilities, more tactics, more options, more ways to do things. This is one more way for thieves. If someone came up with another way for guards to own thieves, like clotheslining circlestrafers (:lol, I'd consider that, too.

    Leave a comment:


  • Aggamemnon
    replied
    A perfect point slappy

    Its exactly like a guard with no melee weapon, even versus a thief who doesnt KO or kill its a disadvantage he bought (or apparently never bought) into

    Oh and kiech give up on the black mines idea already, they are affected by the lightmap when placed anyway so they hide great in dark places, if they were *just* black they would be useless anywhere but in shadow, which is what most people think of them now.... so black mines cant solve this.

    Leave a comment:


  • Slappy
    replied
    It seems to me, Buho, that you don't think a thief should have to buy lockpicks. First you complain that there's no way out of Nostalgia unless you have lockpicks or a vine, and now you complain that you can't counter mines without lockpicks.

    That'd be like me not buying a melee weapon and then complaining I have no way to kill a thief up close.

    Lockpicks are part of a thief's toolkit. If you don't have em, of course you will (and should) be limited.

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  • Occam
    replied
    2 possible solutions:

    1. Give thieves the option to buy flare arrows as in thiefmatch. These should detonate mines.

    2. (My favorite, if you've read any of my previous posts on the subject) Make all players detonate mines, regardless of who placed them. Damage dealt to thieves should be upped to balance it, but i think if a guard uses a mine to keep thieves from entering a room, he should damn well be unable to leave.

    ~Occam

    Leave a comment:


  • monolithAU
    replied
    [quote="Buho"]
    What if the thief does not have lockpicks, and not enough health to run over it? What then does he do?

    **********************

    my answer

    do whatever you can with the tools you have at your disposal and if that doesnt work

    tough luck


    cheers

    mono

    Leave a comment:


  • Mad_Gerbil
    replied
    Originally posted by Curunir
    but who wants to pay 200 for one thief kill
    MG pays 200 gold for two firebolts just to kill me once, if he's lucky! :twisted:
    I'd pay 2X that amount for that kind of fun. :twisted:

    Leave a comment:


  • Curunir
    replied
    but who wants to pay 200 for one thief kill
    MG pays 200 gold for two firebolts just to kill me once, if he's lucky! :twisted:

    Leave a comment:


  • Stakhanov
    replied
    Moral : always buy picks...

    Seriously , when you have this kind of situation the best thing is to say GG then suicide. Or , if other players are bored and find the doorway spamming cheap , call a map change vote.

    There's still the option of using crack + 3 broadheads by leaning to aim at the guard

    Leave a comment:


  • LaughingRat
    replied
    Take out the guard that laid them, and they become dangerous to the remaining guard as well. Of course, if he stays in that room....

    Oh, there IS another way into that room, but it doesn't always work.

    Leave a comment:


  • Bloody-Reaper
    replied
    Jump?

    Leave a comment:


  • Buho
    replied
    I started this thread after I played a game on Gerome. The final objective (besides escaping) was the evidence book on the 2nd floor, in that room with only one door. I'm sure there were several guards inside the room, but from the roof outside, all I saw were two mines outside the door. I was the last thief, I had about 30% health, and I had no lockpicks. At that point I realized there is no way I can win. Those mines may as well as have been a brick wall. It was a totally uncounterable guard tactic with the tools at my disposal. I can't moss it, I can't water it, I can't arrow them to make them explode. I couldn't do anything. If I had lockpicks, of course, I could have worked on them at great risk to myself and that's fine, but I couldn't even do that.

    That's why I brought up this thread. MG's right. They're pretty much doorbells unless you put two together and the right spacing which can deal a lot of damage (but who wants to pay 200 for one thief kill). I still think they should be camoflagued and exploded remotely with arrows, but that's just My Humble Opinion.

    But maybe I'm just a sore looser

    Leave a comment:


  • Kiech Bepho
    replied
    Originally posted by Mad_Gerbil
    Mines are little more than glorified doorbells anyways.
    They rarely kill thieves from what I see.

    They are easy to see and don't seem to do much damage.
    I kill LOTS of thieves with my mines. It only takes 2. Put them in a dark area the thieves are likely to step in. If you place the just so they won't even be visible without close inspection. Then you can turn your back to the door until you hear a loud BOOM and "Taffer killed his own dumb self!"

    Would be nice if they were painted all black. Even harder to see.

    Kiech

    Leave a comment:


  • Mad_Gerbil
    replied
    Mines are little more than glorified doorbells anyways.
    They rarely kill thieves from what I see.

    They are easy to see and don't seem to do much damage.

    Leave a comment:


  • Tobias_the_taffer
    replied
    mine exploding nomatter who stepss on them was one of the things that really p***ed me off it was useless beacuse you could set off ur own mines but having some camo on the mines might be better not full camo thou

    Leave a comment:


  • Aggamemnon
    replied
    Nobody liked it when i suggested mines get a 30-50% camo effect and now EVERYONE wants it pffffft i say PFFFFT.

    Leave them as they are.

    Leave a comment:

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