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New Idea: Thieves can drop loot, objectives

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  • New Idea: Thieves can drop loot, objectives

    On many maps, at the end of the game all the thieves run for the exit so the required loot is present at that location. This should be split into its two components.

    (A) If the map designer wants, as a goal, for a certain percentage of the thieves currently in play to be at the exit that make than percentage an explicit objective.

    (B) Thieves can drop loot and objective items, to allow them to transfer this wealth from thief to thief, which in turn would allow the teamwork of certain thieves dashing for the exit while others become distractions or even stealthy predators.

    I can paraphrase this in a different way.

    Currently, a thief is encouraged to engage in risky behavior first and collect loot second. This is an artifical game contraint, caused by thieves not being able to transfer loot from thief to thief. It is needless, restricts teamwork, and can fairly easily be removed.
    Note: the loot a thief drops should look different from the loot that appears by a thief corpse--maybe brown bags instead of purple ones; this brown-bag loot does not disappear with time as puruple-bag loot does, however if a guard walks upon it the brown-bag loot becomes purple-bag loot.

  • #2
    Being able to drop objectives is not a good idea because we'll have thieves ganging up on individual objective, capturing it & then depositing it at the exit. Repeat until thieves have all objectives.

    This doesn't sound as skillful or entertaining as the current game-style of co-ordinating different objective attacks.

    & thieves can get to places that guards can't, so they'll just leave objectives in places that are impossible to re-capture.


    OK, it's not a very good counter-argument but I just don't think it would be a good idea if thieves could drop objectives or loot.

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    • #3
      The idea of thieves being able to drop loot and objectives has been suggested before. I think it's a GREAT idea, and would encourage teamwork among thieves, except for one thing: It's subject to abuse by lamers. Consider for a moment a lamer thief who gets his hands on the grail in spiders. He then drops that grail over the cliff edge, making it impossible to get that objective, and ruining the game for everyone.

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      • #4
        I agree with both LR and LH, I think it's a good idea to be able to drop objectives, and especially loot. This would help with the teamwork that thieves need to start woking on more.

        Originally posted by The_Dan
        Being able to drop objectives is not a good idea because we'll have thieves ganging up on individual objective, capturing it & then depositing it at the exit. Repeat until thieves have all objectives.
        Thieves already do this on Auquatone with the evidence and on Skelston Head with the map. Why not the other maps?

        It improves the thieves chances of succeeding. It also makes it so that guards will pay more attention to objectives.
        Genius is a blink before a moment of insanity.
        "Dream is Destiny"
        Waking Life

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        • #5
          Originally posted by LaughingRat
          The idea of thieves being able to drop loot and objectives has been suggested before. I think it's a GREAT idea, and would encourage teamwork among thieves, except for one thing: It's subject to abuse by lamers. Consider for a moment a lamer thief who gets his hands on the grail in spiders. He then drops that grail over the cliff edge, making it impossible to get that objective, and ruining the game for everyone.
          Did you know that if the grail drops in the drink in Spider (or a thief with the grail goes for a swim), it respawns? Bad example aside, your point was made, LR
          "Garlisk's got a lov-el-y bunch of coconuts."

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          • #6
            Originally posted by Curunir
            Originally posted by The_Dan
            Being able to drop objectives is not a good idea because we'll have thieves ganging up on individual objective, capturing it & then depositing it at the exit. Repeat until thieves have all objectives.
            Thieves already do this on Aquatone with the evidence and on Skelston Head with the map. Why not the other maps?
            Fair enough. I just get bad vibes off the idea.

            (If thieves should be able to drop objectives, I think guards should at least be able to pick them up)

            Comment


            • #7
              Originally posted by The_Dan
              (If thieves should be able to drop objectives, I think guards should at least be able to pick them up)
              That's a related but different issue. Since loot returns to its intended place (at least in theory) why don't objectives? Would the guards' employer really them camping around imporant evidence/artifacts in the middle of wherever simply because a burglar was caught there?

              Logically, most objectives should either return where they were originally or return to the random-spawn routine. Some that are in-context not known to the guards can logically stay where dropped. (For example, it has been suggested that the map location in the Pirate town become not known since why would Big Boss Pirate tell his flunkies where his special map is...? That map could then stay on the ground. Flunky pirates are too frightened of Big Boss to touch it.)

              Comment


              • #8
                Originally posted by Buho
                Did you know that if the grail drops in the drink in Spider (or a thief with the grail goes for a swim), it respawns? Bad example aside, your point was made, LR
                I didn't know that. Perhaps it was changed in 1.2? I'm sure I remember some lost rounds of Spiders, due to the grail having gone over the edge.

                Originally posted by The_Dan
                (If thieves should be able to drop objectives, I think guards should at least be able to pick them up)
                Even worse idea. Imagine a round of Folly, Korman, Spiders, etc where the guards can pick up the ruby/eyes/grail, and put them wherever they want them to be.

                Comment


                • #9
                  ah, but I agree Objectives should go back to where they were found if the thief is killed. Its kinda silly that guards would be standing around the item after killing the thief.

                  So instead of adding the realism where they could pick it up, and cheese the crap out of it, it should automatically respawn at the original location (as tho a good guard took it back to where it was stolen from).
                  CTG

                  Rhymin & Stealin

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                  • #10
                    If guards aren't allowed to manipulate loot/objectives for their advantage, why should thieves be able to?

                    I think it's silly that thieves can steal the map on Skelston, and then drop it on the boat, meanwhile a guard can't touch it at all. It would be more fair if a guard could grab any objective that has been dropped by a thief (map on Skelston, evidence on Aquatone).

                    Comment


                    • #11
                      Originally posted by Slappy
                      If guards aren't allowed to manipulate loot/objectives for their advantage, why should thieves be able to?

                      I think it's silly that thieves can steal the map on Skelston, and then drop it on the boat, meanwhile a guard can't touch it at all. It would be more fair if a guard could grab any objective that has been dropped by a thief (map on Skelston, evidence on Aquatone).
                      It's a game balance issue. The game would be incredibly unbalanced if guards could just move the objectives wherever they want. They'd just hide them somewhere where the thieves aren't going to find them, or be able to retrieve them.

                      Comment


                      • #12
                        Originally posted by LaughingRat
                        It's a game balance issue. The game would be incredibly unbalanced if guards could just move the objectives wherever they want. They'd just hide them somewhere where the thieves aren't going to find them, or be able to retrieve them.
                        A thief doesn't have to drop the objective, but if he does, he should have to guard it.

                        Maybe if a guard grabbed a dropped objective instead of going to his inventory it should just go back to where it started.

                        Comment


                        • #13
                          Originally posted by Slappy
                          Maybe if a guard grabbed a dropped objective instead of going to his inventory it should just go back to where it started.
                          See, now that could work.

                          But you still have the potential problem of lamers dropping an objective somewhere unreachable.

                          Comment


                          • #14
                            Originally posted by LaughingRat
                            But you still have the potential problem of lamers dropping an objective somewhere unreachable.
                            I'm guessing you mean lamers on the thief team here. You have that situation right now on Aqua and Skelston. Is it a problem on those maps?

                            Comment


                            • #15
                              Originally posted by Slappy
                              I'm guessing you mean lamers on the thief team here. You have that situation right now on Aqua and Skelston. Is it a problem on those maps?
                              You're not understanding what I mean. What you're talking about, I simply regard as a sneaky tactic.

                              I'm talking aobut people who's intent is NOT to play the game, but to ruin it for other people. They'd drop objective where they're not retreivable AT ALL, ensuring a thief team loss.

                              Think ragers here.

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