As a thief, when I get tagged with AI around and I swallow an invisible potion, I thank God the AI are too dumb to see the trailing purple flame stuck in my arse, and I waltz past them.
As a guard, I'm enfuriated that the AI are too dumb to follow an incredibly obvious thief running away invisible but with a tag stuck to him.
Will this be fixed in 1.3? All in all, it seems like a minor flaw in AI logic and not really a balance-oriented feature. (I mean, sure, ballance could come in to play if this were tweaked, but it doesn't seem like the original intention.)
As a guard, I'm enfuriated that the AI are too dumb to follow an incredibly obvious thief running away invisible but with a tag stuck to him.
Will this be fixed in 1.3? All in all, it seems like a minor flaw in AI logic and not really a balance-oriented feature. (I mean, sure, ballance could come in to play if this were tweaked, but it doesn't seem like the original intention.)
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