Ok, for this to work you must go and play the original Thief, find some water and dive into it from a great hight.
Go on.....
...Ok, what do you notice?
When you dive into the water you sink really low into it, the momentum carries you down to a believable depth! And if the water you leap into is too shallow then you hurt yourself/die.
I like this feature of the Thief engine, IMO it's better than being able to dive into a body of water and only go under a few inches.
Would this be difficult to implement in unreal engine?
Would people like it IF it was implemented?
Go on.....
...Ok, what do you notice?
When you dive into the water you sink really low into it, the momentum carries you down to a believable depth! And if the water you leap into is too shallow then you hurt yourself/die.
I like this feature of the Thief engine, IMO it's better than being able to dive into a body of water and only go under a few inches.
Would this be difficult to implement in unreal engine?
Would people like it IF it was implemented?
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