Since the point system is really...um......messed up (i.e. 300 points just for joining a game sometimes, before even buying a loadout)
Here is a new list of things we need to rank on:
Thieves:
First Priority: Loot
Second Priority: OP, but it has to make sense! not 8 points for 2 relics, and 1 point for 1 relic.. that makes no sense at all.
Third Priority: Human Guard KO's
Fourth Priority: AI KO's
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Things that should bring score down:
-Guard Kills/Innocent Kills
-Lives spent (also keep track of how many they used)
-AI alerted (if possible)
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Things that should be removed or replaced:
-Stealth - should be replaced by sneakiness, or AI Alerted count, Stealth goes down just because there aren't enough shadowed areas, its useless but it counts a lot. I could sit in a shadow all day and get 100% and take 2nd place.
That will make thieves try a little harder, and mess around a little less.
Guards:
First Priority: Damage (only to thieves, hittin Kevel should not add to it)
Second Priority: Thief Kills (if someone steals ur kill but you got most damage, then you are still in the lead)
Third Priority: Number of Thieves you've caused damage to. (So if you hit 4 different thieves, then you are obviously hunting like a good guard and not camping one spot)
Fourth Priority: Trap Points (If you lay trops or Mines and it hits the thieves, then you should get damage points added to your score, but in a separate category to show you had good trap locations
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Things that should bring score down:
-Innocent Kills
-Firebolting more than once every 10 seconds (aka Firespam) (lol maybe not)
----
Things that should be removed or replaced:
Loot Returned: REMOVE! This is a lamers way of taking high score, Guards shouldn't be able to touch loot, but just let it return normally.. this will also solve multiple respawn loot
Torches Re-Lit: REMOVE! Do you even get points for this? Do cops in real life get points for replacing their batteries in their flashlight?? NOO. Guards relight torches so they can see.. not for points.
Any other ideas?
Here is a new list of things we need to rank on:
Thieves:
First Priority: Loot
Second Priority: OP, but it has to make sense! not 8 points for 2 relics, and 1 point for 1 relic.. that makes no sense at all.
Third Priority: Human Guard KO's
Fourth Priority: AI KO's
-----
Things that should bring score down:
-Guard Kills/Innocent Kills
-Lives spent (also keep track of how many they used)
-AI alerted (if possible)
-----
Things that should be removed or replaced:
-Stealth - should be replaced by sneakiness, or AI Alerted count, Stealth goes down just because there aren't enough shadowed areas, its useless but it counts a lot. I could sit in a shadow all day and get 100% and take 2nd place.
That will make thieves try a little harder, and mess around a little less.
Guards:
First Priority: Damage (only to thieves, hittin Kevel should not add to it)
Second Priority: Thief Kills (if someone steals ur kill but you got most damage, then you are still in the lead)
Third Priority: Number of Thieves you've caused damage to. (So if you hit 4 different thieves, then you are obviously hunting like a good guard and not camping one spot)
Fourth Priority: Trap Points (If you lay trops or Mines and it hits the thieves, then you should get damage points added to your score, but in a separate category to show you had good trap locations
----
Things that should bring score down:
-Innocent Kills
-Firebolting more than once every 10 seconds (aka Firespam) (lol maybe not)
----
Things that should be removed or replaced:
Loot Returned: REMOVE! This is a lamers way of taking high score, Guards shouldn't be able to touch loot, but just let it return normally.. this will also solve multiple respawn loot
Torches Re-Lit: REMOVE! Do you even get points for this? Do cops in real life get points for replacing their batteries in their flashlight?? NOO. Guards relight torches so they can see.. not for points.
Any other ideas?
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