When AI's are being sniped from locations they can't get to by foot (IE: a roof), they should fire a tag arrow to the location where the sniper is hiding... (obviously the accuracy should be less to substitute for the fact that they can't see the thief).
This would stop people from sniping so darn much, and it would also balance the thieves bow a bit since they can't use it so freely as they can now.
Practically, it's the same thing as a flarescanning AI, but over a larger distance.
This would stop people from sniping so darn much, and it would also balance the thieves bow a bit since they can't use it so freely as they can now.
Practically, it's the same thing as a flarescanning AI, but over a larger distance.
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