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  • ThBuyZone - idea to make it workable.

    It would be on a per map basis, and only possible if the map has a non-loot objective.

    So, loot that is on the map can be picked up by thieves, but not guards. As it is picked up, it is automatically turned to banked loot: because they won't need it to get the objectives.

    A guard can't steal loot, because it's something he's supposed to be guarding, but if he kills a thief and picks up the dropped loot, it goes into his banked loot total rather than respawning (Cue squabbling guard players... I suppose a thief's loot could go straight to the guard). Dropped loot that isn't picked up could respawn after a time, or remain.

    That way, both thieves and guards could get banked loot and each have a specific location in a map to go buy extra stuff.

  • #2
    Interesting.

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    • #3
      Actually, to make it really work true, we need a third loot category. So far we basically have: loot and loadout loot. There is no link between the two. We need buyzone loot. So if loot =x; loadout loot=y; and buyzone loot=z:

      x+y=z

      Or at least thats what I would like to see. Of course any mapper throwing this in would have to be VERY careful though. Guards could use this system too. It would end the 'im outta steam' situations for sure.
      Kiech

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      • #4
        The only way I could see this working is if they implemented a loot counter like in the Thief games. For those that don't know, you didn't just have one number for your total loot collected. You scrolled to the last loot you picked up in your inventory, and under it would be something like:

        Gold: 103
        Gems: 200
        Goods: 50
        Total: 353

        Now if Thievery used that system, mappers could make a shop where you can only spend gold to buy new equipment. Therefore, the mapper would put as many Gems and Goods as needed for the thieves to complete the loot objectives.
        (AKA Dresden)
        Despite all my rage, I am still just a dwarf in a cage.

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        • #5
          Ooh, good idea Neo.

          I miss the old "Gold, gems, goods" display

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          • #6
            Originally posted by The_Dan
            Ooh, good idea Neo.

            I miss the old "Gold, gems, goods" display
            I miss the old glasses

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            • #7
              This idea would work pretty well with the Thief loot scoring.
              BobTheDog says, "Now you've gone too far!"

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              • #8
                Originally posted by NeoPendragon
                The only way I could see this working ...
                I see how your idea would also work with a loot goal, but it's not the only way it could work: objective items have no loot value, and it would (Probably, I think...) be simpler to write an actor that converts loot to bankedloot rather than totally rewrite the loot system.

                If a gem or something can have a set value that equates to gold, then it can be exchanged for goods: Shops give change

                I suppose mappers might have to place loot carefully in small amounts.

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                • #9
                  But first, a fix for the respawn loot!

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                  • #10
                    Originally posted by LegalAssassin
                    But first, a fix for the respawn loot!
                    LOL Thats done already for 1.3. I have been playing around with it, but ahh, I need to dedicate more time.

                    But really, what should you use to buy stuff with mid-game? I think seperating into gems/gold/items is gonna be too much. Did anyone like my formula of loadout loot + loot found = buyzone loot?

                    Kiech
                    Kiech

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                    • #11
                      No no no!

                      I think some people missed the point.

                      The original idea is that on specifically made maps, with no loot goal, just alternate goals, loot is directly converted to banked loot. The idea wouldn't be a game thing, it'd be a map thing.

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                      • #12
                        Originally posted by Nachimir
                        No no no!

                        I think some people missed the point.

                        The original idea is that on specifically made maps, with no loot goal, just alternate goals, loot is directly converted to banked loot. The idea wouldn't be a game thing, it'd be a map thing.
                        I got the point. On a map where there is gold, turn that into loot you can use to buy stuff with. I just wanna know if loadout loot + found loot = buyzone loot. Or do you want it so found loot = loadout loot? The second one would force the player to use all of his loadout loot during the loadout or lose it. Or does someone have a different idea? Remember there are only 2 types of loot right now loadout loot and found/recovered loot.

                        As for loot not being an objective for the map, I think that is dependant on the map itself.

                        Kiech
                        Kiech

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                        • #13
                          I like Nachimir's idea. Another way to do it: A mapper could make money (only coins) only turn into banked loot, and everything else (vases, gems, candlesticks, etc) is normal loot. And there's a store where you spend the coins you've found somewhere in the map.
                          (AKA Dresden)
                          Despite all my rage, I am still just a dwarf in a cage.

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                          • #14
                            or maybe we could have objectives like steal X amount of gems, Y amount of goods and Z amount of gold?
                            a man can take the pain, but the humiliation..

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