It would be on a per map basis, and only possible if the map has a non-loot objective.
So, loot that is on the map can be picked up by thieves, but not guards. As it is picked up, it is automatically turned to banked loot: because they won't need it to get the objectives.
A guard can't steal loot, because it's something he's supposed to be guarding, but if he kills a thief and picks up the dropped loot, it goes into his banked loot total rather than respawning (Cue squabbling guard players... I suppose a thief's loot could go straight to the guard). Dropped loot that isn't picked up could respawn after a time, or remain.
That way, both thieves and guards could get banked loot and each have a specific location in a map to go buy extra stuff.
So, loot that is on the map can be picked up by thieves, but not guards. As it is picked up, it is automatically turned to banked loot: because they won't need it to get the objectives.
A guard can't steal loot, because it's something he's supposed to be guarding, but if he kills a thief and picks up the dropped loot, it goes into his banked loot total rather than respawning (Cue squabbling guard players... I suppose a thief's loot could go straight to the guard). Dropped loot that isn't picked up could respawn after a time, or remain.
That way, both thieves and guards could get banked loot and each have a specific location in a map to go buy extra stuff.
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