i thought of something that would maybe have been much more "realistic" and cooler..
say for example if a human guard know the name of an AI guard and where he is standing, and the AI guard gets knocked out by a thief, then the human guard will know where the thief is?
cause the knockout text on the top of the screen will apear "xxx got knockedout by xxx" Same on the map asylum? if the thiefs goes up the vents, the humans guards will know that the thiefs are there when a thief kills the spiders?? :? so it will be more realistic if you cant se who gets knocked out by who or if a thief kills a spider, only at the end instead............ A human guard know a specific AI guard walking around a area guarding,,, and are used to it, all of a sudden the AI guard has disapeard.. the human guard goes "huh?"
and maybe will pay more attention looking for the thiefs cause they will probably be close.. what do you all think about that??? l8er..




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