This idea is only good for some games, not all, But I think it would truly make ghosting effective in many games...it just requires one small thing from the guards:
Don't talk to any AI.
Thats right, no clicking on them and telling them where/what to guard. Let them do thier job as was intended by the mapper. Not attacking anyone is very difficult to do already, and when the AI are put into strategic places, sometimes ghosters have no alternative but to show themselves.
Human guards can still do whatever they want to. And in most maps, the AI that guard the crucial areas aren't taken over by the human ones right away.
This puts no other restrictions on the human players themselves, you can still venthunt, firespam, and camp all day if you wish. Just leave the AI's alone and give the ghosters a chance.
Now the part about getting the entire thief team to swear off the BJ, thats a different story.
Kiech
Don't talk to any AI.
Thats right, no clicking on them and telling them where/what to guard. Let them do thier job as was intended by the mapper. Not attacking anyone is very difficult to do already, and when the AI are put into strategic places, sometimes ghosters have no alternative but to show themselves.
Human guards can still do whatever they want to. And in most maps, the AI that guard the crucial areas aren't taken over by the human ones right away.
This puts no other restrictions on the human players themselves, you can still venthunt, firespam, and camp all day if you wish. Just leave the AI's alone and give the ghosters a chance.
Now the part about getting the entire thief team to swear off the BJ, thats a different story.
Kiech
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