I have a couple of ideas which I think would improve gameplay.
1 - Make running louder and creeping quieter. At the moment, most of the time creeping isn't worth the effort, as you still make a fair amount of noise on loud surfaces. Running is far more efficient, as you can just quickly loot an area and dash out before the guards can get to you. Note that I think this should apply both to guards and thieves, although we shouldn't make guards too quiet.
2 - I think movement should effect visibility less. In the deepest areas of shadow, a thief can't move faster than a snails pace without being detected. If thieves could move at a walk (running would be silly, yes) without having visibility affected, shadow slashing would become more difficult, as the thieves could dodge incoming guards without giving themselves away. This would allow thieves to properly own the shadows, which is how I think the game was intended. This should be balanced by the upcoming BJ nerf, which should allow the guards to own the light.
3 - Everyone should know by now that I think mines need to be changed, but I'll say it again anyway! Mines should be detonated by all players, have damage increased, and be disabled by repair tools. Alternatively or in addition, allow players to creep over mines, not setting them off.
4 - Reduce Whistler's cost to 100 gold. Then make them smaller, mantleable, louder, emit more light, and not work through walls.
5 - Reduce moss arrows to 25 gold, and allow guards to burn moss away with firebolts and flares. Mossed caltrops should be lost regardless of burnt moss. This coupled with idea #1 would encourage the use of moss for more than disabling traps, as thieves would need to worry more about the amount of sound they are emitting.
6 - Reduce the Flare cost to 25 gold. A default flare and bolt maximum should be placed on a player according to the amount of these items purchased. For example: a player buys 5 bolts and a flare. The starting equipement of 10 bolts and 3 flares plus the items bought=15 bolts and 4 flares as default. The supply chest should fill the player back to this maximum. Dropped flares should ignite after a few seconds, or simply dissapear. With this done, remove the dropped items delay. To encourage players to conserve resources, increase the delay between supply chest uses.
Dinner's here, perhaps I'll post more later.
Let me know what you think!
1 - Make running louder and creeping quieter. At the moment, most of the time creeping isn't worth the effort, as you still make a fair amount of noise on loud surfaces. Running is far more efficient, as you can just quickly loot an area and dash out before the guards can get to you. Note that I think this should apply both to guards and thieves, although we shouldn't make guards too quiet.
2 - I think movement should effect visibility less. In the deepest areas of shadow, a thief can't move faster than a snails pace without being detected. If thieves could move at a walk (running would be silly, yes) without having visibility affected, shadow slashing would become more difficult, as the thieves could dodge incoming guards without giving themselves away. This would allow thieves to properly own the shadows, which is how I think the game was intended. This should be balanced by the upcoming BJ nerf, which should allow the guards to own the light.
3 - Everyone should know by now that I think mines need to be changed, but I'll say it again anyway! Mines should be detonated by all players, have damage increased, and be disabled by repair tools. Alternatively or in addition, allow players to creep over mines, not setting them off.
4 - Reduce Whistler's cost to 100 gold. Then make them smaller, mantleable, louder, emit more light, and not work through walls.
5 - Reduce moss arrows to 25 gold, and allow guards to burn moss away with firebolts and flares. Mossed caltrops should be lost regardless of burnt moss. This coupled with idea #1 would encourage the use of moss for more than disabling traps, as thieves would need to worry more about the amount of sound they are emitting.
6 - Reduce the Flare cost to 25 gold. A default flare and bolt maximum should be placed on a player according to the amount of these items purchased. For example: a player buys 5 bolts and a flare. The starting equipement of 10 bolts and 3 flares plus the items bought=15 bolts and 4 flares as default. The supply chest should fill the player back to this maximum. Dropped flares should ignite after a few seconds, or simply dissapear. With this done, remove the dropped items delay. To encourage players to conserve resources, increase the delay between supply chest uses.
Dinner's here, perhaps I'll post more later.
Let me know what you think!
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