Ok, i've posted this before but it was way back at the TTLG forums I think:-
Here's the idea in easy to understand point form!
* - When a thief exits he gets the option to totally escape (may this could be determined by the exit zone, moving to the VERY BACK of the zone would be considered a total exit.
* - When out of the level the theif is put is spec mode, his score is incramented as he's escaped successfully but is unable to help his buddies, nor talk to them (he's ran off back to his thiefy den for a cup of coffee or something!)
Although sometimes I like the co-ordination of a sync'd exit, I dislike supposedly 'escapeing' and being detected by a lone guard who flare scans the so - called - exit - which - is - really - a deadend.
Here's the idea in easy to understand point form!
* - When a thief exits he gets the option to totally escape (may this could be determined by the exit zone, moving to the VERY BACK of the zone would be considered a total exit.
* - When out of the level the theif is put is spec mode, his score is incramented as he's escaped successfully but is unable to help his buddies, nor talk to them (he's ran off back to his thiefy den for a cup of coffee or something!)
Although sometimes I like the co-ordination of a sync'd exit, I dislike supposedly 'escapeing' and being detected by a lone guard who flare scans the so - called - exit - which - is - really - a deadend.
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