OK, we've all had the conversation about whether blackjacks should be made optional & give thieves extra money with which to buy them, which I think is a great idea.
We've also had the conversation that if thieves don't automatically get a blackjack, they should be allowed to endulge in melee combat (ie. fists), which is also a pretty great idea.
However, I'd like to expand upon this with another past topic: "Buying experience".
OK, a bit too RPG for some people, but the original theory works like this:
Spend X amount of cash & you become Z faster/stronger/etc
Now none of that is my idea. What I was thinking is:
Hmm, if both thieves & guards could use their fists, perhaps they could pay for training to make them more profficient fighters.
In other words, lets say that fists would do about 4 blood drops of damage by default, but for every 50 loot invested into training, an extra blood drop of damage would be caused by hand-to-hand attacks.
However, to set hand-to-hand combat apart from normal weapon combat, we could also say that training gives a minor boost to other stats:
50 loot gives:
- a 4% speed boost
- a 4% increase in jump height
- the ability to resist 4%
Now, I've kept this VERY simplified for all you anti-RPG people: There is only one skill in which you can invest, & in small amounts the change is negligible
However, this would provide a completely new-playstyle/stategy:
-Spend all of the money on training & make your character exceptionally strong (+48% to speed, jump height & resistance), but lacking in all equipment departments.
Note to people getting ready to hammer this idea:
Obviously, the argument that Thievery should stay non-RPG, like Thief & Thief 2, is fair enough. But I still hope people will say why they don't personally like the idea. The dev's are trying to take this mod in the direction that people want it to take, so please consider how this would play & not just whether you like RPG's or not.
(Incase you're wondering why I've brought this up, I've just been playing Nights Edge & was pondering over the recent addition of cyber-enhancements)
We've also had the conversation that if thieves don't automatically get a blackjack, they should be allowed to endulge in melee combat (ie. fists), which is also a pretty great idea.
However, I'd like to expand upon this with another past topic: "Buying experience".
OK, a bit too RPG for some people, but the original theory works like this:
Spend X amount of cash & you become Z faster/stronger/etc
Now none of that is my idea. What I was thinking is:
Hmm, if both thieves & guards could use their fists, perhaps they could pay for training to make them more profficient fighters.
In other words, lets say that fists would do about 4 blood drops of damage by default, but for every 50 loot invested into training, an extra blood drop of damage would be caused by hand-to-hand attacks.
However, to set hand-to-hand combat apart from normal weapon combat, we could also say that training gives a minor boost to other stats:
50 loot gives:
- a 4% speed boost
- a 4% increase in jump height
- the ability to resist 4%
Now, I've kept this VERY simplified for all you anti-RPG people: There is only one skill in which you can invest, & in small amounts the change is negligible
However, this would provide a completely new-playstyle/stategy:
-Spend all of the money on training & make your character exceptionally strong (+48% to speed, jump height & resistance), but lacking in all equipment departments.
Note to people getting ready to hammer this idea:
Obviously, the argument that Thievery should stay non-RPG, like Thief & Thief 2, is fair enough. But I still hope people will say why they don't personally like the idea. The dev's are trying to take this mod in the direction that people want it to take, so please consider how this would play & not just whether you like RPG's or not.
(Incase you're wondering why I've brought this up, I've just been playing Nights Edge & was pondering over the recent addition of cyber-enhancements)
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