Infra. Potion: Orange
A potion that guards could buy that would allow them to see all invisible objects for 10 seconds, sortof like an anti invisible potion.
All invisible objects, including bodies/moss/thieves and whatever more crap turns invisible in the dark are replaced by red hues (like thieves do to thieves).
When a guard uses an infra vision potion he emits a red light (like the lights that a guard emits when they have a firebolt or tag ready).
Perhaps a guard using an infra potion could see thief footsteps as glowing footprints, like the bloodtrails a thief leaves when he walks through blood, except these trails would be behind thieves allways (only for short distances though, old footprints disappear). <--- sounds cool but perhaps overpowered?
Mappers could use this feature to make text hints on walls or anywere in the map that can only be read while having swallowed one of these potions (anyone remember duke nukem's night vision), or better yet, how about a random spawned hidden key that could open a guards supply room??
The devs could use this feature to implement more invisible in the dark stuff in thievery.
Thieves would not be able to swallow these potions. (Blugh, this tastes awfull!)
Any thrown flashbomb will completely blind a guard using an infra potion, wether it's thrown behind him or straight in his face. (AI guard style).
Potion cost would be 100 banked loot.
Invis. Potion
Invisible potions should only be visible to thieves (as a red hue), when they are dropped to the ground they will fade out of vision for guards regardless wether theyre in shadow or light.
Guards would only be able to get invis potions by using infra potions or by random frobbing.
A potion that guards could buy that would allow them to see all invisible objects for 10 seconds, sortof like an anti invisible potion.
All invisible objects, including bodies/moss/thieves and whatever more crap turns invisible in the dark are replaced by red hues (like thieves do to thieves).
When a guard uses an infra vision potion he emits a red light (like the lights that a guard emits when they have a firebolt or tag ready).
Perhaps a guard using an infra potion could see thief footsteps as glowing footprints, like the bloodtrails a thief leaves when he walks through blood, except these trails would be behind thieves allways (only for short distances though, old footprints disappear). <--- sounds cool but perhaps overpowered?
Mappers could use this feature to make text hints on walls or anywere in the map that can only be read while having swallowed one of these potions (anyone remember duke nukem's night vision), or better yet, how about a random spawned hidden key that could open a guards supply room??
The devs could use this feature to implement more invisible in the dark stuff in thievery.
Thieves would not be able to swallow these potions. (Blugh, this tastes awfull!)
Any thrown flashbomb will completely blind a guard using an infra potion, wether it's thrown behind him or straight in his face. (AI guard style).
Potion cost would be 100 banked loot.
Invis. Potion
Invisible potions should only be visible to thieves (as a red hue), when they are dropped to the ground they will fade out of vision for guards regardless wether theyre in shadow or light.
Guards would only be able to get invis potions by using infra potions or by random frobbing.
Comment