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  • Lockpicking guards

    I may be beating a dead horse with a stick on this one but...

    The map was TH-Spider. As soon as it started I rushed a key and darted to a shadow outside the apartments. By the time I got there the entire AI team was patrolling the area. So, I invised and ran to the apt door and unlocked it, closed it, and locked it back. I was in an no one had come in with me, but I had alerted a few guards since I didn't use a catfall. So i run over to the vents and crouch, and just as I'm entering I get shot, then guards pour in from the open door. One of the AI's heard me go in and even after I locked the door they are able to open them freely allowing in players or other AI's. I don't know if this is a map specific problem or if any AI can open any locked door if he means to get in. Just thought I'd bring this in the light.

  • #2
    Originally posted by Alpha-Omega
    I may be beating a dead horse with a stick on this one but...

    The map was TH-Spider. As soon as it started I rushed a key and darted to a shadow outside the apartments. By the time I got there the entire AI team was patrolling the area. So, I invised and ran to the apt door and unlocked it, closed it, and locked it back. I was in an no one had come in with me, but I had alerted a few guards since I didn't use a catfall. So i run over to the vents and crouch, and just as I'm entering I get shot, then guards pour in from the open door. One of the AI's heard me go in and even after I locked the door they are able to open them freely allowing in players or other AI's. I don't know if this is a map specific problem or if any AI can open any locked door if he means to get in. Just thought I'd bring this in the light.
    Ya this is an old problem. We're hoping for a change in 1.3. The AIs can open any locked door in the game. It mostly affects spider... but does pose problems on other stages too. What is really not kewl is there is a way for a human guard to trick AI's into opening the door for them. They then proceed to fill the grail room with a sea of trops and mines. This sucks.
    "They say we cleaned out the royal treasury, and took the kings wedding ring off his finger as he slept!" "That must have taken an entire team of our best sneaks." "I heard it was lieutenant Jarvis." "Impossible!"
    -Two unknown CTG probies

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    • #3
      WRONG, the devs aint gonna fix it.

      But yeah, it's an old bug. A really stupid freaking laming bug.
      On demand this signature has been changed. I hope nobody was insulted or got harmed due to my signature. If this is the case, I'm fully responsible for the harm that was done. Do you feel harmed or you simply want a listening ear?

      Call 0900-PHAE

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      • #4
        Originally posted by PhaeThorn
        WRONG, the devs aint gonna fix it.

        But yeah, it's an old bug. A really stupid freaking laming bug.
        but since when to guards have to guard a place they don't have a key to!!! ok fair enough real top security rooms like baffords scepter he might keep in a vault where no-one but he could enter, guards should have keys that can be pickpocketed. give the ghoster an advantage for his oh so many near misses where guards run DIRECTLY past them within BJ'ing range.
        ~TuF~

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        • #5
          AI opening the appartment doors in Spiders is a map bug like the "extra exits" on Nostalgia and Theatre, to name a few. I'm starting to think that, in all fairness, these should not be exploited, as they are clearly bugs. Bear in mind, that this eventual thought comes from a player who exploits them as much as possible. If more people sign on to this boycott of map bugs, I'll quit using them myself.
          "Garlisk's got a lov-el-y bunch of coconuts."

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          • #6
            Originally posted by TheMachine
            but since when to guards have to guard a place they don't have a key to!!! ok fair enough real top security rooms like baffords scepter he might keep in a vault where no-one but he could enter, guards should have keys that can be pickpocketed. give the ghoster an advantage for his oh so many near misses where guards run DIRECTLY past them within BJ'ing range.
            Those are supposed to be guest apartments. I don't think most lords want their guests thinking the guards can go through their quarters at will.

            More importantly, it becomes a gameplay issue.

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            • #7
              Let's say guards pick up lockpicks off of dead thieves. Should they be allowed to pick the app locks?

              I think they should! But I agree with you that the AI shouldn't be allowed to open "certain" locked doors.

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              • #8
                Well guards can already try to lockpick pickable doors if they picked up a pair, they just usually break them (50/50 chance of it working or breaking I think?). So they could actually gain access that way.

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                • #9
                  Originally posted by LaughingRat
                  Those are supposed to be guest apartments. I don't think most lords want their guests thinking the guards can go through their quarters at will.
                  [sarcasm]
                  Right, it's much better to only allow thieves into the guest appartments.
                  [/sarcasm]
                  Originally posted by LaughingRat
                  More importantly, it becomes a gameplay issue.
                  What about the gameplay issue of keys being close enough to the thief spawn that thieves often grab a key before the guards can even set up? It's generally considered the guards' duty to set up the AI. Yet if the guards don't rush the key locations, the thieves will get one while the guards are grabbing AI. I've seen games where a key is taken within 30 seconds of the start of the round. As the map is now, once the thieves get into the guest apts, the guards have already lost (generally speaking - of course there are exceptions).

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                  • #10
                    Originally posted by Slappy
                    [sarcasm]
                    Right, it's much better to only allow thieves into the guest appartments.
                    [/sarcasm]
                    LOL! You're supposed to be keeping them out of there! Once they're in, you're just cleaning up your own mess!

                    Originally posted by Slappy
                    What about the gameplay issue of keys being close enough to the thief spawn that thieves often grab a key before the guards can even set up? It's generally considered the guards' duty to set up the AI. Yet if the guards don't rush the key locations, the thieves will get one while the guards are grabbing AI. I've seen games where a key is taken within 30 seconds of the start of the round. As the map is now, once the thieves get into the guest apts, the guards have already lost (generally speaking - of course there are exceptions).
                    That's a map design issue, not a gameplay issue.

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