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Idea for the torches in the game

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  • Idea for the torches in the game

    I find that the multiplayer games are a bit frustrating at times.

    Playing as a guard, you automatically KNOW there are thieves about, so when you see a torch go out the reason is obvious.

    So as a thief, there is no element of sneakery, which makes it frustrating for the thief.

    But on the same note, playing as a guard myself, when I see a torch go out there is a level of certainty that it was done by a thief. Instead of relying on my wits to determine whether it was put out by a thief or not, I already know it was a thief's water arrow. I find that's not challenging enough.

    Why not add a level of uncertainty to the torches in the game?

    Give them a percentage which would represent the chance of them blowing/sputtering out on their own.

    The chances of torches going out on thier own would increase, of course, if the area in which they are placed is either windy, damp, or both.

    This way it would be more fun as a guard to try and figure out if the torch went out on it's own, or if a thief is involved. This to me would be more fun.

    It would mean more fun for the thieves as well. The chances of torches going out just as you need them to are slim, but at least there is a chance you could save some water arrows. And you could at least put out one or two arrows without raising too much suspicion in the human controlled guards as well, putting the element of sneakery back into the game.

    This would also add an element of realism.

    So vote.

    Heh. This is my first poll. I hope this one hasn't been done before, because if it has I appologize.

    Take care.
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    "I can teach you how to bottle fame, brew glory,
    even stopper death - if you aren't as big a bunch
    of dunderheads as I usually have to teach." -- Professor Severus Snape.

  • #2
    This has been discussed before, and I'm really not sure what came out of it. I like the idea, but I'm not sure we really need more guards flare scanning everything...
    It's not my fault everything you like is terrible.

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    • #3
      :? But they do that anyway. And it's no fun the way the torches are now.

      Even if this topic has been covered, I think it should be addressed again.

      There are areas where it's just too well lit for a thief to make any headway.
      "I can teach you how to bottle fame, brew glory,
      even stopper death - if you aren't as big a bunch
      of dunderheads as I usually have to teach." -- Professor Severus Snape.

      Comment


      • #4
        i like the idea ,but it would be hard to program it i think
        Some Skulls are born to be heroes

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        • #5
          OMG, this was brought up almost exaxtly the way you said it, TafferGirl, three months or so ago on the old forum. You sure you never played Thievery before? :wink:

          Based on what was said on the old forum (too lazy to find link) I don't see this being implimented TUT-wide. However, I do see one or two map designers working this into their own maps, and one may already be making a map that does this. Torches can be scripted to go out randomly. I can see this being implimented in Asylum very well. It would really add to the "creepiness" factor, plus it makes sense with all that pouring rain.

          You should bring this up in the Mapping forum.
          "Garlisk's got a lov-el-y bunch of coconuts."

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          • #6
            It would be easy to figure out if the torch went out randomly or because of a thief's water arrow...

            Think "water splash on the wall".
            JM

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            • #7
              True Lurox, but not always. Good pull Taffergirl! This should definatley find its way into more maps.
              Kiech

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              • #8
                Why "not always"?

                But still, I think it's a good idea, anyway.
                JM

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                • #9
                  Originally posted by Lurox
                  It would be easy to figure out if the torch went out randomly or because of a thief's water arrow...

                  Think "water splash on the wall".
                  WOOHOO Lurox had a good point! And what a cool avatar he has!

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                  • #10
                    But yours make me want to vomit on my screen to hide it.
                    JM

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                    • #11
                      Yeah, Kewl. Your avatar is creepy. Why not pick something like Fabio or Will Smith or someone from N'Sink, since your name is "Cool As Me".
                      "Garlisk's got a lov-el-y bunch of coconuts."

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                      • #12
                        Well, the watermark on the wall I think would only be noticable from closer inspection, but from a distance I dont think it is obvious. I like the idea too, as it would add some more sneakiness to the water arrows..
                        CTG

                        Rhymin & Stealin

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                        • #13
                          Originally posted by Buho
                          Yeah, Kewl. Your avatar is creepy. Why not pick something like Fabio or Will Smith or someone from N'Sink, since your name is "Cool As Me".
                          What the hell is creepy about it?!!?! its Homer Simpson!! How can that be creepy!?

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                          • #14
                            Originally posted by KewlAzMe
                            Originally posted by Buho
                            Yeah, Kewl. Your avatar is creepy. Why not pick something like Fabio or Will Smith or someone from N'Sink, since your name is "Cool As Me".
                            What the hell is creepy about it?!!?! its Homer Simpson!! How can that be creepy!?
                            I'd say its just a crappy drawing of Homer. Pre-first season stuff.
                            Kiech

                            Comment


                            • #15
                              Good idea, when is it getting moved to suggestions section? :roll:



                              Adding a percentage on torches closer to doors (frequently opened/closed) and others that are outside etc is a good idea.
                              How TuF are you?
                              League of Legends
                              Bloodbowl by Extensions

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