I find that the multiplayer games are a bit frustrating at times.
Playing as a guard, you automatically KNOW there are thieves about, so when you see a torch go out the reason is obvious.
So as a thief, there is no element of sneakery, which makes it frustrating for the thief.
But on the same note, playing as a guard myself, when I see a torch go out there is a level of certainty that it was done by a thief. Instead of relying on my wits to determine whether it was put out by a thief or not, I already know it was a thief's water arrow. I find that's not challenging enough.
Why not add a level of uncertainty to the torches in the game?
Give them a percentage which would represent the chance of them blowing/sputtering out on their own.
The chances of torches going out on thier own would increase, of course, if the area in which they are placed is either windy, damp, or both.
This way it would be more fun as a guard to try and figure out if the torch went out on it's own, or if a thief is involved. This to me would be more fun.
It would mean more fun for the thieves as well. The chances of torches going out just as you need them to are slim, but at least there is a chance you could save some water arrows. And you could at least put out one or two arrows without raising too much suspicion in the human controlled guards as well, putting the element of sneakery back into the game.
This would also add an element of realism.
So vote.
Heh. This is my first poll. I hope this one hasn't been done before, because if it has I appologize.
Take care.
Playing as a guard, you automatically KNOW there are thieves about, so when you see a torch go out the reason is obvious.
So as a thief, there is no element of sneakery, which makes it frustrating for the thief.
But on the same note, playing as a guard myself, when I see a torch go out there is a level of certainty that it was done by a thief. Instead of relying on my wits to determine whether it was put out by a thief or not, I already know it was a thief's water arrow. I find that's not challenging enough.
Why not add a level of uncertainty to the torches in the game?
Give them a percentage which would represent the chance of them blowing/sputtering out on their own.
The chances of torches going out on thier own would increase, of course, if the area in which they are placed is either windy, damp, or both.
This way it would be more fun as a guard to try and figure out if the torch went out on it's own, or if a thief is involved. This to me would be more fun.
It would mean more fun for the thieves as well. The chances of torches going out just as you need them to are slim, but at least there is a chance you could save some water arrows. And you could at least put out one or two arrows without raising too much suspicion in the human controlled guards as well, putting the element of sneakery back into the game.
This would also add an element of realism.
So vote.
Heh. This is my first poll. I hope this one hasn't been done before, because if it has I appologize.
Take care.
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