Currently, AI are only pushable in certain "modes" - that is, depending on the last command given to them, they may or may not be pushable. In "Guard Here" mode, AI are pushable. I've noticed that an AI in "Follow Me" mode is NOT pushable. This results in the AI getting in a human's way (in doorways or narrow hallways) when a thief is spotted. I'd like to be able to push AI no matter which mode they are in.
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AI Improvement #3: Be pushable by guards at all times.
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Here's an alternate idea, in case making AI always pushable is for some reason difficult to code.
Create a new key in the commands menu that yells "duck!" to the AI. When a guard presses it, all the nearby AI crouch/crawl for 1-2 seconds.
That would be enough time to climb over them, and would also help guards climb on each other on the Lyre map to get to the scaffold and safe-top.
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