OK, I'll admit that this doesn't happen very often, but we must all have had this situation at some point or other:
You're in an exposed space (like outside the apartments on Spider) & suddenly, someone starts sniping you (or dowsing torches). You spot the thief, but he's a good distance away & so running after him could take a while (& it could be a trap). Meanwhile, the AI are being completely useless & the other guards still don't no where he is. By the time you've explained where he is, he's long since ran off & teamwork starts to feel like more of a chore, than an aid to winning.
What I propose is some kindof pointer that allows you to indicate to other players & AI that you spotted a thief somewhere, without you having to run after him. I no you could just use a tag bolt, but you shouldn't have to pay for telling your team-mates where a thief is.
Basically, the pointer could be in any form (an outstretched pointing arm, or maybe a mini crossbow) & when used it would fire a very fast, invisible projectile. Where this projectile hits, a large indicator would suddenly become visible to all guards, indicating that a thief was spotted in that area. AI would optionally react to this by firing their crossbows in this area or avoiding the area completely (the player could tell them how to react) & player-guards could individually decide what course of action to take.
Obviously this projectile would do absolutely no damage (hell, it shouldn't even exist; I'm just trying to suggest how this would be scripted) & neither the projectile or indicator would be visible to thieves. It would be purely "an aid to communication" & would be represent a realistic interpretation of what guards would do in this situation (they could quietly tell eachother that they had seen a thief "over there" & so could plan a team-co-ordinated attack on the thief).
Perhaps, for improved AI orders, this could compose of a "dangerous" pointer (ie. avoid this area, it looks a like a trap) or a "cautious"pointer (ie. I think i saw someone over there, fire some warning shots or go check it out).
So, I've managed a fairly big description considering that I only just thought of this idea, what do you think of my idea?
You're in an exposed space (like outside the apartments on Spider) & suddenly, someone starts sniping you (or dowsing torches). You spot the thief, but he's a good distance away & so running after him could take a while (& it could be a trap). Meanwhile, the AI are being completely useless & the other guards still don't no where he is. By the time you've explained where he is, he's long since ran off & teamwork starts to feel like more of a chore, than an aid to winning.
What I propose is some kindof pointer that allows you to indicate to other players & AI that you spotted a thief somewhere, without you having to run after him. I no you could just use a tag bolt, but you shouldn't have to pay for telling your team-mates where a thief is.
Basically, the pointer could be in any form (an outstretched pointing arm, or maybe a mini crossbow) & when used it would fire a very fast, invisible projectile. Where this projectile hits, a large indicator would suddenly become visible to all guards, indicating that a thief was spotted in that area. AI would optionally react to this by firing their crossbows in this area or avoiding the area completely (the player could tell them how to react) & player-guards could individually decide what course of action to take.
Obviously this projectile would do absolutely no damage (hell, it shouldn't even exist; I'm just trying to suggest how this would be scripted) & neither the projectile or indicator would be visible to thieves. It would be purely "an aid to communication" & would be represent a realistic interpretation of what guards would do in this situation (they could quietly tell eachother that they had seen a thief "over there" & so could plan a team-co-ordinated attack on the thief).
Perhaps, for improved AI orders, this could compose of a "dangerous" pointer (ie. avoid this area, it looks a like a trap) or a "cautious"pointer (ie. I think i saw someone over there, fire some warning shots or go check it out).
So, I've managed a fairly big description considering that I only just thought of this idea, what do you think of my idea?
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