We've seen lots of different kinds of security equipment in the Thief games, but only a few of these items have made it to Thievery.
What I'm thinking is along the lines of the faces that shoot the cannonballs, and controllable mini-watchers.
These items could potentially be very effective and may overpower the guards, so to balance them they wouldn't be buyable, rather would be placed in the map similar to the way some maps have whistlers lying around.
This would limit the number of these items by the map, rather than by guard lives, and would require tactics in placement.
Face-cannons would have similar detection schemes to the whistler, and should probably be affected by shadows, so a thief could sneak past one. Upon spotting a thief, it will automatically fire a heavy, bouncing ball that would do lots of damage to a thief when hit, and also explode after a few seconds, but not neccessarily on impact with a thief. Possibly they could cause fires too, but that may be too much. Face-cannons could be broken like whistlers and would then need to be fixed, and guards could pick them up and carry them around.
As for mini-watchers, these are small security-camera like watchers that will stick to walls. A guard item called a watcher control device (probably for about 70 gold) could be bought and activated to switch to watcher control. Primary fire would cycle through each placed mini-watcher (and maybe the standard watchers placed in a map by the mapper), and alt-fire would escape from the watcher camera. While viewing from a mini-watcher, the guard could rotate it all around. Mini-watchers wouldn't be able to make noise or light up when spotting a thief, however, so whistlers and map-placed watchers would still be useful. Mini-watchers could be picked up and moved around just like any other map object (like a whistler), with the small exception that they can be stuck to walls or cielings.
I don't think there were mini-watchers in Thief or Thief 2, but they should be smaller than regular watchers if guards are going to be able to carry them around.
Mini watchers should be either destroyable or stealable by thieves and could possibly even count as a small amount of loot? Hmm... maybe not...
What I'm thinking is along the lines of the faces that shoot the cannonballs, and controllable mini-watchers.
These items could potentially be very effective and may overpower the guards, so to balance them they wouldn't be buyable, rather would be placed in the map similar to the way some maps have whistlers lying around.
This would limit the number of these items by the map, rather than by guard lives, and would require tactics in placement.
Face-cannons would have similar detection schemes to the whistler, and should probably be affected by shadows, so a thief could sneak past one. Upon spotting a thief, it will automatically fire a heavy, bouncing ball that would do lots of damage to a thief when hit, and also explode after a few seconds, but not neccessarily on impact with a thief. Possibly they could cause fires too, but that may be too much. Face-cannons could be broken like whistlers and would then need to be fixed, and guards could pick them up and carry them around.
As for mini-watchers, these are small security-camera like watchers that will stick to walls. A guard item called a watcher control device (probably for about 70 gold) could be bought and activated to switch to watcher control. Primary fire would cycle through each placed mini-watcher (and maybe the standard watchers placed in a map by the mapper), and alt-fire would escape from the watcher camera. While viewing from a mini-watcher, the guard could rotate it all around. Mini-watchers wouldn't be able to make noise or light up when spotting a thief, however, so whistlers and map-placed watchers would still be useful. Mini-watchers could be picked up and moved around just like any other map object (like a whistler), with the small exception that they can be stuck to walls or cielings.
I don't think there were mini-watchers in Thief or Thief 2, but they should be smaller than regular watchers if guards are going to be able to carry them around.
Mini watchers should be either destroyable or stealable by thieves and could possibly even count as a small amount of loot? Hmm... maybe not...
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