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  • Mage equipment

    Every team has its own special equipment. Thieves have flashbombs and potions, guards have traps of all sorts. What should our new mage get for his specific items?

    Kiech
    Kiech

  • #2
    A staff so he can bash taffers in the head... :roll:
    "There's no problem that can't be solved with a big crate!"

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    • #3
      Oh... and maybe he should be able to throw fireballs...
      "There's no problem that can't be solved with a big crate!"

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      • #4
        Cool, but what equipment should he get.
        Kiech

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        • #5
          A packet of fags?

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          • #6
            An evil familar?

            Ohoh... a scroll of Invisibilty!
            "There's no problem that can't be solved with a big crate!"

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            • #7
              Ah, why do I bother. Feel free to spam away as always.
              Kiech

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              • #8
                What mage?

                The whole idea of a mage is silly.

                Thieves vs. Guards. As simple as that.
                "Garlisk's got a lov-el-y bunch of coconuts."

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                • #9
                  Sorry to hear that you won't be playing Thievery after the mage is released by the dev team, Buho.
                  Kiech

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                  • #10
                    While guards provide raw firepower and trapping abilities , mages could be an "investigating" team always trying to outsmart thieves. They could use invis potions , and even have a (lesser) invis modifier. While their staff would not inflict that much damage , it could block attacks and even knock thieves out from behind... the counterpart is that mages have less health points and run slower than thieves.

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                    • #11
                      I'd like to see a variety of spells, plus a staff / dagger or some melee (staff looks best to me). Maybe even some protective equipment... cloak?

                      Yeah... something like that.

                      Spells could be like... well, anything.

                      Fireball
                      Holy Light
                      Sickness
                      Healing
                      Summon Spider (friendly?)
                      Summon SKAARJ-QUEEN.

                      erm... ok now i'm scraping.

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                      • #12
                        Hmm, I reckon mages shouldn't be able to buy equipment, & only purchase spells.

                        However, I do hope that mages will be running off a mana system (that can only be recharged by PURCHASING mana potions), I'm gonna get quickly pissed-off by mages with infinite fireballs.

                        Also, lets not get too carried away with the power of mage spells.
                        Fireball is fine, but Uber-mega-death-fireball that instantly kills half of the level is just daft. You may think I'm stating the obvious, but someone is guaranteed to request a really stupidly-powerful spell.

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                        • #13
                          How about a really powerful massive fireball! Why not? It takes ages to charge up, costs loads, and sets a patch of ground maybe like 2 meters squared alight. I'd also like to see some kind of homing projectile as well.

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                          • #14
                            Yeah! In fact how about just taking the Devastator out of UT and making it a standard part of the mages loadout? Spooky-assed!

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                            • #15
                              Seriously though, how about the mages can give orders to the various ghosts you find on some of the maps? That would be spooky-assed.

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