REPOST:
I'd like to take this opportunity to bring up TurfWars again. This is an ongoing or tournament style play for Thievery, which simulates guilds of thieves controlling different regions as their "turf" (the different maps). Matches consist of a guild challenging another guild on one of the maps under the challenged guild's control. The challenging guild has to "take" the region (map) by successfully thieving it, then hold it by guarding it. In the event of a tie in these two rounds, a counter-attack is made by the challenged guild on one of the challengers turfs as a tiebreaker. THe goal of tournament play is to control maps with half the loot total of all maps in play.
I'd like to invite the leaders and members of all guilds interested to grab a copy of the TurfWars Rules, read them, and then contact me to register.[/quote]
I'd like to take this opportunity to bring up TurfWars again. This is an ongoing or tournament style play for Thievery, which simulates guilds of thieves controlling different regions as their "turf" (the different maps). Matches consist of a guild challenging another guild on one of the maps under the challenged guild's control. The challenging guild has to "take" the region (map) by successfully thieving it, then hold it by guarding it. In the event of a tie in these two rounds, a counter-attack is made by the challenged guild on one of the challengers turfs as a tiebreaker. THe goal of tournament play is to control maps with half the loot total of all maps in play.
I'd like to invite the leaders and members of all guilds interested to grab a copy of the TurfWars Rules, read them, and then contact me to register.[/quote]
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