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  • #91
    You can't tell me things have not changed when so many games I have witnessed in the past, have turned into a DM fest. Objectives? What are those? I am not the only one that shares that sentiment.
    But games change over time don't they. Nough said, I don't play anymore, say what you will. Things have changed in Thievery.

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    • #92
      Originally posted by TafferBoy
      The 'good old days' before people knew the tricks, like back in 1.2, it was a KO fest with no AI-wakeups and then in 1.3 it became a guard-fest with improved AI and wakeups. Its many of the thief 'tricks'/'exploits' that re-balanced the game and made it possible to win from nearly any position, which is why I like this game so much.
      Get with the times yo
      No, more like the good old days of 1.0 and even 1.1, when everyones reaction to the game was "Whoah! Cool!" and most everyone would share new aspects of the game or any given map with whoever was there at the time.

      Originally posted by TafferBoy
      I also find it a bit weird that we have all these ex-players (or those who rarely play anymore), commenting on what thievery is like at the moment. Makes the claims less persuasive to me because of that.
      I'm not. I'm commenting on what ingame play was like at the time I left, and on what I've seen happen out of game since. It's not merely a sense of nostalgia (or even of TH-Nostalgia, for that matter - ).

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      • #93
        Originally posted by LaughingRat
        I'm not. I'm commenting on what ingame play was like at the time I left, and on what I've seen happen out of game since. It's not merely a sense of nostalgia (or even of TH-Nostalgia, for that matter - ).
        Strange that you felt compelled to reply when it wasn't necessarily aimed at you, Rat

        Anyway BA, things apparently go in cycles... I recall outrage against DMing back before I even played (Gladius brought that up already), the complaining on the forums kicked back up again to a peak about 4 - 6 months ago, and there's an even balance on the servers these days in my eyes. Part of the reason DMing came back into fashion was that general guarding standard improved. But then again, the Mockers are basically a team of objectives thieves these days... contrast that with a year or two back, when we were much maligned as DMers (when it was such a dirty word, too). Trust me, we know what objectives are. And so do most of the pub players I see, because it takes some skillful play and tight teamwork to down an entire guarding side - and most people don't bother with the high level stuff in pub.
        Nightmaster,
        .:Mockers Thievery Guild:.
        - "until the cat is skinned"

        Comment


        • #94
          Originally posted by BrokenArts
          You can't tell me things have not changed when so many games I have witnessed in the past, have turned into a DM fest. Objectives? What are those? I am not the only one that shares that sentiment.
          But games change over time don't they. Nough said, I don't play anymore, say what you will. Things have changed in Thievery.
          Lets hope the guards get armour (resistance to swords + arrows) in 1.5...
          Night of the Werewolves II
          HarryPotterwars
          A Thief's Guide to Thievery for UT (video not complete yet)

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          • #95
            Well Shug, maybe I will have to check things out again aye. DM makes the game go so fast, more of a challenge in working on the objectives. GG.

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            • #96
              Thievery = Raped of all gameplay?

              Discuss.
              -TuF- Emptying clan servers of their own clan members since 2010
              - Agg moderator campaign supporter 2011
              - #2 of 3 LANers of the Apocalypse!
              -YT

              Comment


              • #97
                Originally posted by FixXxeR
                Thievery = Raped of all gameplay?

                Discuss.

                I disagree. Thievery has retained its gameplay in that the game itself has not changed. The script is the same and will be the same until `.5, and even then itwill still be somewhat the same.

                However, Thievery has been raped of its appeal. private servers are still fun, as it's old players that every likes being with. In public games nowadays, I hardly see any teamwork.Unfortunately, noone likes me enough to let me in private servers.
                "Just off the border of your waking mind there lies another time, where darkness and light are one. As you tread the halls of sanity, you feel so glad to be unable to go beyond. I have a message from another time."

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                • #98
                  That's a lot more dramatic than I would have expected from a guy like you, Rad.
                  Nightmaster,
                  .:Mockers Thievery Guild:.
                  - "until the cat is skinned"

                  Comment


                  • #99
                    Originally posted by BrokenArts
                    You can't tell me things have not changed when so many games I have witnessed in the past, have turned into a DM fest. Objectives? What are those? I am not the only one that shares that sentiment.
                    But games change over time don't they. Nough said, I don't play anymore, say what you will. Things have changed in Thievery.
                    That's the point I was trying to make. BA and I feel very similar when it comes to Thievery.

                    Comment


                    • Originally posted by Shug
                      That's a lot more dramatic than I would have expected from a guy like you, Rad.
                      If its the truth, it's the truth, eh?

                      I don't reall play either, but I did today, and discovered that most of this thread is, indded, true. The game hasn't gone downhill, but most of its players have.
                      "Just off the border of your waking mind there lies another time, where darkness and light are one. As you tread the halls of sanity, you feel so glad to be unable to go beyond. I have a message from another time."

                      Comment


                      • All of this stuff depends WHO YOU PLAY WITH!!! Some players use teamwork, others don't, this is the case and has always been the case. You can't play for one day and then go "yes, thievery is worse, there is no teamwork".
                        There is significantly less dm'ing in the game these days, because instead of bitching about dm'ing and bad-mouthing those that did it, (as was the case in the past), the community swung around and dm'ing was accepted. This dosen't mean that because its deemed 'ok' that there is no such thing as objectives anymore. Because, as Shug pointed out, since people stopped Vilifying DM'ing and focused on countering it, the quality of guarding has increased. I remember the 'good old days' where players were metaphorically spat at for DM'ing or indeed having a high ping, 'abusing lag', being in a 'DM guild' or whatever. However, I believe that the 'acceptance of DM'ing' has got rid of most of this and made for a friendlier game/community.

                        If you don't like how the game is now, then by all means don't play it.
                        But please don't come in here and have 'a go' at the people that still play and enjoy the game. Its like saying, 'the game sucks now, I can't believe the idiots that still play it.'
                        Last edited by TafferBoy; 7 May 2005, 07:27 PM.
                        .: Daymaster - Mockers Thievery Guild :.

                        Comment


                        • The reason why I even debated these things here was because I find it rather "interesting" that people who haven't so much as touched a public server in the last 6 months presume to tell me how I most likely play, how I work as part of a team, what the general game climate is... and so on. WOW DUDEZ TURFWARS III COLLAPSED THIEVERY MUST BE TEH SUX

                          Even Rad doesn't play as much as he used to, and god knows who he plays with because my teams usually have a general level of co-ordination, and that's even when I play without Mockers or other guildsmen.

                          So anyway Rad, how do you know what private servers are like when nobody invites you? Oh, wait... you probably wouldn't.
                          Those are the kind of vague arguments and ideas we're up against here, people. Open your eyes.

                          I really can't do anything but take an opinion as hot air unless you actually have some kind of recent grounding to make a statement on this game.
                          Nightmaster,
                          .:Mockers Thievery Guild:.
                          - "until the cat is skinned"

                          Comment


                          • Originally posted by LaughingRat
                            That Grank, he's a scoundrel, a scallawag, and an all around bad person.
                            Hey!
                            I resemble that!


                            Sounds funnier when you say it. Actually, thats the only time it "sounds" at all.

                            Comment


                            • I have to agree with Shug and Glad. I agree with them not just because they are my guildmates and I respect their opinions, but more that we are one of the active guilds playing public games. So we do know the state of play, and while it may not satisfy all, private games can meet the "TUT" needs of those who have "left" the game (or at least don't play pub games any more). What we should realise is that the thing that brought us all together in the first place (Thievery) is still here and most of us still enjoy playing it, whether on pub games, private, tournaments, solo (gasp), coop (errr...), whether once a month or every day (ahem Indus...). Like many things a community likes, often argument will arise. But Rad said the game has not gone down hill, but some players have...well, one cannot exist without the other. I would rather say that the game has gone downhill only when those players who have gone downhill are playing it. And some of those we have mangaged to get rid of. No mean feat. It could be worse.
                              A unique game will bring togehter a unique community and both unique glories and unique problems. Many of which we have discussed (or imagined...) and most of which we have overcome...or at least left behind by embracing what the game means to us and how best to play it (which may involve the choice of not playing at all). As the venerable Laughing Rat said well, in so many words) to Citizen E, it's only really a game...so no need to get too worked up..

                              THE END
                              Yenz: "It's only murder if they say stop"
                              Mono's wife: "What if they are mute?"
                              Yenz: "There are internationally recognized hand signals for 'stop killing me you bastard!'"

                              Comment


                              • Originally posted by Shug
                                The reason why I even debated these things here was because I find it rather "interesting" that people who haven't so much as touched a public server in the last 6 months presume to tell me how I most likely play, how I work as part of a team, what the general game climate is... and so on.
                                For the record, Shug, not only have I touched a public Thievery server in the past six months, I've touched one within the past 6 days. I didn't see anything different than 6 months ago, or a year ago.

                                [QUOTE=Shug]WOW DUDEZ TURFWARS III COLLAPSED THIEVERY MUST BE TEH SUX/quote]
                                This is really an unfair comment in the context in which it's presented. I don't really think anyone here thinks that because TWIII fell apart, that makes Thievery a bad game, or the community awful. I think most people (and posts in this thread seem to support this idea) feel that the reasons TWIII fell apart are simply a highlighting of what they see as being wrong in the game and community overall.

                                Originally posted by Grank
                                Hey!
                                I resemble that!
                                Yes, you do.

                                Originally posted by Grank
                                Sounds funnier when you say it.
                                No, not really.

                                I forgot, another reason I object to being lumped in with the likes of Grank is that he thinks he's funny, but really he isn't.



                                [EDIT] - in response to Mono's post just above

                                An interesting thought occurred reading your post. Could it be that your experiences, as well as Shug's, Glad's, and others who've stated they see no problem in current gameplay stem from the fact that you have a number of active players from your team? Perhaps what happens is you're on often enough with teammates, who you know, like, respect, and enjoy playing with, that your esperience playing differes significantly from other players'?

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