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  • Standard Guild Match Rules

    This is a set of rules and server settings that has been developed as a baseline for guild matches. These are not required in any way, and guilds are free to modify them as they wish for individual matches. I think this will make organizing matches not related to TurfWars or another tournament far easier.

    These rules were originally suggested by me, drawing inspiration from server settings and the rules of skirmishes played to date, and have been altered by suggestions from the community. While there is some consensus regarding them, they are not yet finalized or formal. I'm still looking for comments and suggestions.

    Note that these have been updated for Thievery 1.4.

    Server
    -The match will take place on a dedicated server agreed on by both teams. In-game admin access will not be used by players to avoid any possibility of cheating. Map changes can be done with votes or remote admin tools.
    -Default serversettings are:
    * Clever level AI
    * 3 max following AI
    * AI do not stand still when flashed
    * AI frob awaken enabled
    * AI autowake after 10 minutes
    * 850 starting loot for guards
    * 600 starting loot for thieves
    * 30 minute time limit + map time modifier
    * Loot drop - 50%
    * Supply chest active
    * Force respawn enabled

    Rounds
    -There will be six rounds in the match, two rounds on three different maps. Each side will guard once and thieve once on each map.
    -The guild that wins four or more of the rounds is the winner of the match. If both guilds win three, the match is a tie. (There is no fair way to make ties impossible)
    -The three maps will be decided upon by both teams at least 3 days before the match, or later if both sides are willing.

    Players
    -The match will have 3 to 5 players on each side, to be agreed upon beforehand. If one of the chosen maps does not support that many players, teams will be as full as possible with non-playing players spectating.
    -Teams do not have to be constant from round to round.
    -Rosters must be submitted to the opposing guild at least 3 days prior to the match, or later if both sides are willing. If the guild will not have the same team for all rounds, they must specify who will be playing each round.
    -No players commonly banned from public servers (Frantic, Unstoppable, Hardee, and the like) will be allowed to play. Any disputes or questions regarding this will be resolved between both sides and the server admin before the match.
    -For a guild match, all players must be members in good standing in that guild. Aliasing as another player is forbidden.

    Spectators
    -There will be either one independent spectator present, or one spectator representing each guild. These spectators must remain totally silent during matches, except to call a serious foul. Dead to live chat will be enabled for this purpose.
    -At the end of each round, these spectators should take a screenshot of the scores.
    -Dead players may not use the shout channel, or communicate in another way with the remaining players. They may use the whisper channel to talk with other dead players.
    -Spectating as a rat is forbidden, since they can effect the game.
    Last edited by WildBill; 28th Feb 2005, 03:15 PM.
    Nearly all men can stand adversity -- if you want to test a man’s character, give him power.

  • #2
    Adding:

    Server Settings
    * Loot drop - 50%
    *Supply chest active

    Players
    - All players for a guild will be members in good standing of that guild. Guild members may not alias as other members of that guild, and non-members of a guild in a match may not be brought in aliasing as a member of that guild. Violation of either of these rules forfeits the entire match.

    Comment


    • #3
      I knew I forgot something.
      Nearly all men can stand adversity -- if you want to test a man’s character, give him power.

      Comment


      • #4
        Edited original post to include my suggestions. Indicated in red.

        Comment


        • #5
          Enjoying your admin powers, are you? ^_^
          Nearly all men can stand adversity -- if you want to test a man’s character, give him power.

          Comment


          • #6
            Originally posted by DarkBill
            Enjoying your admin powers, are you? ^_^
            Just made more sense to put everything in a single post.

            Comment


            • #7
              They look fine to me

              Comment


              • #8
                Originally posted by DarkBill
                -No players commonly banned from public servers (Frantic, Unstoppable, Hardee, etc) will be allowed to play. Any disputes regarding this will be worked out after rosters are submitted but before the match.
                y shouldn't banned ppl play? :|
                This is my cool sig.

                Comment


                • #9
                  Originally posted by daniel
                  Originally posted by DarkBill
                  -No players commonly banned from public servers (Frantic, Unstoppable, Hardee, etc) will be allowed to play. Any disputes regarding this will be worked out after rosters are submitted but before the match.
                  y shouldn't banned ppl play? :|
                  Because they've been normally been banned with good reason :|

                  I'll requote:
                  Originally posted by DarkBill
                  Any disputes regarding this will be worked out after rosters are submitted but before the match.
                  If you can get both sides to agree & the person hosting the server, then you could have a banned person playing. However, there aren't any guild members banned at the moment.

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                  • #10
                    Hmmm, Tho I personnaly think bagging Frantic with the likes of Hardee and Unstoppable isn't really fair, these rules seem fine.
                    ~TuF~

                    Comment


                    • #11
                      Originally posted by TheMachine
                      Hmmm, Tho I personnaly think bagging Frantic with the likes of Hardee and Unstoppable isn't really fair, these rules seem fine.
                      I wasn't implying they were similar, I was simply pointing out some people who have been mass banned that most everyone here would have heard of.
                      Nearly all men can stand adversity -- if you want to test a man’s character, give him power.

                      Comment


                      • #12
                        Why don't you sticky this, LR. If these are going to be standard for all guildmatches, it requires a little priority.

                        Kiech
                        Kiech

                        Comment


                        • #13
                          I agree. But who's saying that these are going to be the standards?

                          Comment


                          • #14
                            Originally posted by Ř·mega
                            I agree. But who's saying that these are going to be the standards?
                            Absolutely, what about ghosting matches?
                            ~TuF~

                            Comment


                            • #15
                              Omega, TMach, I think WBill is just trying to standardise, match terms, the idea being, one guild challenges another and says "standard settings", and then they don't have to haggle or agree explicitly to each individual setting. Or you could say "standard settings except 800 starting money for thieves because we're ghosting", or something like that.

                              Kiech, good idea, I'm stickying it now.

                              Comment

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