This is a set of rules and server settings that has been developed as a baseline for guild matches. These are not required in any way, and guilds are free to modify them as they wish for individual matches. I think this will make organizing matches not related to TurfWars or another tournament far easier.
These rules were originally suggested by me, drawing inspiration from server settings and the rules of skirmishes played to date, and have been altered by suggestions from the community. While there is some consensus regarding them, they are not yet finalized or formal. I'm still looking for comments and suggestions.
Note that these have been updated for Thievery 1.4.
Server
-The match will take place on a dedicated server agreed on by both teams. In-game admin access will not be used by players to avoid any possibility of cheating. Map changes can be done with votes or remote admin tools.
-Default serversettings are:
* Clever level AI
* 3 max following AI
* AI do not stand still when flashed
* AI frob awaken enabled
* AI autowake after 10 minutes
* 850 starting loot for guards
* 600 starting loot for thieves
* 30 minute time limit + map time modifier
* Loot drop - 50%
* Supply chest active
* Force respawn enabled
Rounds
-There will be six rounds in the match, two rounds on three different maps. Each side will guard once and thieve once on each map.
-The guild that wins four or more of the rounds is the winner of the match. If both guilds win three, the match is a tie. (There is no fair way to make ties impossible)
-The three maps will be decided upon by both teams at least 3 days before the match, or later if both sides are willing.
Players
-The match will have 3 to 5 players on each side, to be agreed upon beforehand. If one of the chosen maps does not support that many players, teams will be as full as possible with non-playing players spectating.
-Teams do not have to be constant from round to round.
-Rosters must be submitted to the opposing guild at least 3 days prior to the match, or later if both sides are willing. If the guild will not have the same team for all rounds, they must specify who will be playing each round.
-No players commonly banned from public servers (Frantic, Unstoppable, Hardee, and the like) will be allowed to play. Any disputes or questions regarding this will be resolved between both sides and the server admin before the match.
-For a guild match, all players must be members in good standing in that guild. Aliasing as another player is forbidden.
Spectators
-There will be either one independent spectator present, or one spectator representing each guild. These spectators must remain totally silent during matches, except to call a serious foul. Dead to live chat will be enabled for this purpose.
-At the end of each round, these spectators should take a screenshot of the scores.
-Dead players may not use the shout channel, or communicate in another way with the remaining players. They may use the whisper channel to talk with other dead players.
-Spectating as a rat is forbidden, since they can effect the game.
These rules were originally suggested by me, drawing inspiration from server settings and the rules of skirmishes played to date, and have been altered by suggestions from the community. While there is some consensus regarding them, they are not yet finalized or formal. I'm still looking for comments and suggestions.
Note that these have been updated for Thievery 1.4.
Server
-The match will take place on a dedicated server agreed on by both teams. In-game admin access will not be used by players to avoid any possibility of cheating. Map changes can be done with votes or remote admin tools.
-Default serversettings are:
* Clever level AI
* 3 max following AI
* AI do not stand still when flashed
* AI frob awaken enabled
* AI autowake after 10 minutes
* 850 starting loot for guards
* 600 starting loot for thieves
* 30 minute time limit + map time modifier
* Loot drop - 50%
* Supply chest active
* Force respawn enabled
Rounds
-There will be six rounds in the match, two rounds on three different maps. Each side will guard once and thieve once on each map.
-The guild that wins four or more of the rounds is the winner of the match. If both guilds win three, the match is a tie. (There is no fair way to make ties impossible)
-The three maps will be decided upon by both teams at least 3 days before the match, or later if both sides are willing.
Players
-The match will have 3 to 5 players on each side, to be agreed upon beforehand. If one of the chosen maps does not support that many players, teams will be as full as possible with non-playing players spectating.
-Teams do not have to be constant from round to round.
-Rosters must be submitted to the opposing guild at least 3 days prior to the match, or later if both sides are willing. If the guild will not have the same team for all rounds, they must specify who will be playing each round.
-No players commonly banned from public servers (Frantic, Unstoppable, Hardee, and the like) will be allowed to play. Any disputes or questions regarding this will be resolved between both sides and the server admin before the match.
-For a guild match, all players must be members in good standing in that guild. Aliasing as another player is forbidden.
Spectators
-There will be either one independent spectator present, or one spectator representing each guild. These spectators must remain totally silent during matches, except to call a serious foul. Dead to live chat will be enabled for this purpose.
-At the end of each round, these spectators should take a screenshot of the scores.
-Dead players may not use the shout channel, or communicate in another way with the remaining players. They may use the whisper channel to talk with other dead players.
-Spectating as a rat is forbidden, since they can effect the game.
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