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anybody wanna give me some feedback in my first thievery map

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  • anybody wanna give me some feedback in my first thievery map

    --
    Last edited by Fingers; 17 Apr 2008, 09:52 AM.
    Are those my fingers in your pocket...?

  • #2
    Send me an e-mail.

    [email protected]
    The only constant is change.
    (And I wouldn't have it any other way.)

    Comment


    • #3
      I'd love to take a look at it. I'd need a copy of it first. Perhaps post a download link?

      Comment


      • #4
        --
        Last edited by Fingers; 17 Apr 2008, 09:52 AM.
        Are those my fingers in your pocket...?

        Comment


        • #5
          Originally posted by Fingers
          Originally posted by LaughingRat
          I'd love to take a look at it. I'd need a copy of it first. Perhaps post a download link?
          i did have a download link buy my webpage is down... so.... i can email it to ya...?
          Sure.

          [email protected]

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          • #6
            Email it to me.


            [email protected]
            Genius is a blink before a moment of insanity.
            "Dream is Destiny"
            Waking Life

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            • #7
              Ah, what the hell, I need something to do
              [email protected]
              It's not my fault everything you like is terrible.

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              • #8
                Nice map!

                Very original, and it does have potential.

                But, there's a few things that need to be fixed.

                1. Glitchy ladders.

                2. No switches or anything work?

                3. Needs to be way bigger. Maybe add on a few new sections?

                4. The chests have nothing in them, except for one with some flares inside, which is pointless since you can't even frob them.

                5. One of the chests is hard to frob for some reason.

                6. Kill the unbreakable barrels. Bad potential for ragers.

                7. The room with the one-way door, you can frob the loot on that table through the window from outside.

                8. UNDOUSABLE TORCHES FROM HELLLLLLLLLL.

                9. Too much flare stockpiles.

                10. In one spot where there's a pile of flares near a cup, there seems to be invisble "household objects" there that you can frob, beside the cup.

                11. There's a floating key in the middle level bedroom.

                12. A lot of unfinished/dead end rooms?

                13. Needs more ways to get around, maybe a secret passage or two.

                14. Needs secrets! Secret switches, secret doors, secret passages, etc.

                15. Slanted ladders = not work.

                16. Make those rafters on the bottom level mantle-able, they would make nice hiding spots.

                17. The bedrooms on the bottom level, are they going to be enter-able? Maybe make those secret walls there give access to the bedrooms which have supplies and such for thieves.

                18. What DOES that key do?

                That's all for now.

                I'll let you know if I go on a testing spree again.



                All in all, GREAT map so far, I can't wait to see the finished project.

                Clean those things up, add some new stuff, maybe a new branch or maybe even a little island or two, with a "masters house" or something.

                I'm gonna upload it to my FTP and post a link, sure it sucks but it's only 400kb so it won't matter too much.

                *EDIT*

                Apparently, it doesn't suck. I was getting 200kb a second.

                Can I get some feedback from other people on the speed?
                The only constant is change.
                (And I wouldn't have it any other way.)

                Comment


                • #9
                  Oh, and what's this "working lighthouse and foghorn"?

                  I didn't see any switches or anything.
                  The only constant is change.
                  (And I wouldn't have it any other way.)

                  Comment


                  • #10
                    DOWNLOAD LINK
                    The only constant is change.
                    (And I wouldn't have it any other way.)

                    Comment


                    • #11
                      Last thing... I think...

                      Needs much more detail and maybe some new textures. That one texture is waaaaaaay overused, it gets boring.
                      The only constant is change.
                      (And I wouldn't have it any other way.)

                      Comment


                      • #12
                        --
                        Last edited by Fingers; 17 Apr 2008, 09:52 AM.
                        Are those my fingers in your pocket...?

                        Comment


                        • #13
                          No way man, that's a cool map! Make it bigger and finish it like you said.
                          The only constant is change.
                          (And I wouldn't have it any other way.)

                          Comment


                          • #14
                            --
                            Last edited by Fingers; 17 Apr 2008, 09:51 AM.
                            Are those my fingers in your pocket...?

                            Comment


                            • #15
                              It looks really good, liked the abundance of rafters and lack of choke points. Got a nasty suprise when i tried to jump into the "water" from high up. :lol:

                              SUGGESTIONS:
                              1. Widen some of the ladder hatches to make them easier to climb.

                              2. The elevator would probably work better with a button system similar to the Thief games (eg Cragscleft) rather than the levers you are working with now.

                              3. If you could make the spinning light actually affect your visibilty it would truly kick ass.

                              What do you all think of water just cutting off at the edge of the level? I have been working around this for my map as well. It kind of looks sloppy but I can't think of a good solution. SkeltsonHead solved it with fish of death, I'd rather not do that. Any suggestions?

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