Announcement

Collapse
No announcement yet.

skylights?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Nachimir
    replied
    The "best" way to do it is with one light actor. Whack the light radius up to 255 and put it where your sun or moon should be, then alter the setting to get the right colour, brightness etc. To stop it fading to nothing at the edges of the radius, use LE_NonIncidence. Use UED's radii view too when you position it, you might not need 255.

    I say "best" because it's not true "global light", but it is the closest you can get with this build of Unreal, and you need a fair bit of space to make the shadows it casts close enough to parallel. Snoop round TH-Grange and TH-Folly in the editor and you'll find a sun and a moon, respectively.

    Leave a comment:


  • killed
    replied
    I know 3.0 has em

    would it be possible to script one somehow?

    Leave a comment:


  • BiG_D
    replied
    As far as I know, there really isn't a good way to do this. Sorry.

    Leave a comment:


  • killed
    started a topic skylights?

    skylights?

    Ok, I just got one quick question, I want to make a skylight, how do I do it? I just want a light that has an endless radius, if anyone knows how to do that, let me know, thanks
Working...
X