Hello, here is a few screenies for you... Enjoy
Image number 1:

Here you see that main office. All the office windows are breakable, and you can mantle the walls between the cubics. Also contains the secret vent entrance to the Records room.
Image number 2:

This picture shows the target area... Might add all the arrows/bolts in the walls later.... And yeah, the Secret "spot" is there to, giving the thieves access to the armory... or the guards who prefer an alternate way of accessing it.
Image number 3:

The Messhall. I changed it into a regular kitchen instead of just a few plain boring tabels. Also got the dumbwaiter which leads you to...
Image number 4:

The officers Lounge... Yes, the the lounge contains 2 triggerable light with a switch at each door.
This leads us to...
Image number 5:

The garden. This area is far from done (As you can see). When done the little window in the left side will be placed around the garden, and linked to a another window on the inside. Also, there's the well which leads to the thieves spawn area, and can be scaled with a rope arrow. You can also get up onto the balcony using a rope arrow... And few more sniper spots.
Image number 6:

The traning area... This is were the guards use most off the time when they are offduty. It contains the secret passage... And the upper is accesable by the creative guards...
Last image... Number 7:

The antevaultchamber. The light in this area turns off and on with a 5 sec delay, and the keypad can be actived by getting close to it, thereby opening the door to the vault, and disabling the watchers... for some time. Also there are small windows in the wall opposite of the vault entrance.
That's the images for today... showing only a small part of what is to come.
I havent sorted the objectives out yet, but i got an idea of what they will be:
Thieves have to:
- In order to access the vault the thieves will have to find the maintenace code somehow... (Might be optional)
- Get into the vault and recover some evidence that would otherwise get a fellow taffer jailed... for a long time.
- Get some loot with them to pay the expenses.
- And of course get out... alive
- Oh, and no kills
That's it for now... Map BSP is nearly done, so im guessing at 2 weeks tops for release.

Image number 1:

Here you see that main office. All the office windows are breakable, and you can mantle the walls between the cubics. Also contains the secret vent entrance to the Records room.

Image number 2:

This picture shows the target area... Might add all the arrows/bolts in the walls later.... And yeah, the Secret "spot" is there to, giving the thieves access to the armory... or the guards who prefer an alternate way of accessing it.

Image number 3:

The Messhall. I changed it into a regular kitchen instead of just a few plain boring tabels. Also got the dumbwaiter which leads you to...
Image number 4:

The officers Lounge... Yes, the the lounge contains 2 triggerable light with a switch at each door.

This leads us to...
Image number 5:

The garden. This area is far from done (As you can see). When done the little window in the left side will be placed around the garden, and linked to a another window on the inside. Also, there's the well which leads to the thieves spawn area, and can be scaled with a rope arrow. You can also get up onto the balcony using a rope arrow... And few more sniper spots.
Image number 6:

The traning area... This is were the guards use most off the time when they are offduty. It contains the secret passage... And the upper is accesable by the creative guards...

Last image... Number 7:

The antevaultchamber. The light in this area turns off and on with a 5 sec delay, and the keypad can be actived by getting close to it, thereby opening the door to the vault, and disabling the watchers... for some time. Also there are small windows in the wall opposite of the vault entrance.
That's the images for today... showing only a small part of what is to come.
I havent sorted the objectives out yet, but i got an idea of what they will be:
Thieves have to:
- In order to access the vault the thieves will have to find the maintenace code somehow... (Might be optional)
- Get into the vault and recover some evidence that would otherwise get a fellow taffer jailed... for a long time.
- Get some loot with them to pay the expenses.
- And of course get out... alive
- Oh, and no kills
That's it for now... Map BSP is nearly done, so im guessing at 2 weeks tops for release.

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