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I am restarting my project (the map formerly known as TH-Library)

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  • i know what it takes to make a game, you've just kinda missed the point of the posts.. this thread is for Antero and his map, you/anyone making a new mod doesnt help him in the slighest, trap was pointing out if thievery was still in development then more people would be interested in playing/testing it.
    [E.D.G]Keggie - All that is yours is allready mine
    Thievery - Hanse's, Market, Mutator List
    AlienSwarm2k4 - Nighide Research Facility
    Videos - YouTube

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    • *sigh*
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      • Originally posted by Maxim Pishnyak
        Should I tell you that you missed point of my post, Keggie? Anyway I'm sorry for disturbing you, Keggie, and you, Antero. Peace.
        I miss the point in all of your post's wtafa..

        Sorry Ant for hijack /out
        [E.D.G]Keggie - All that is yours is allready mine
        Thievery - Hanse's, Market, Mutator List
        AlienSwarm2k4 - Nighide Research Facility
        Videos - YouTube

        Comment


        • 16-07-2015

          Map development has resumed a few days ago but I returned to the drawing board for considerations, partially because I needed to go back into the map vibe, partially because one last section is still in a rough state, and partially because I needed to check the progress level with some of the external partners and beg for a little tool that I lost in this whole migration. It's hard to keep tabs when I have literally dozens of dozens of files, I think I created a new save each time I carved something or added significant stuff, it's actually a great way to quickly backtrack on progress without loosing a week's work.

          I may have found a solution for the elevator that should be both pratical and elegant, I just need to put it to use in the unreal world and see if ingenuity can overcome this. The final section brainstorming is still ongoing as I decided that it must fit the area I had already assigned to it.

          I took a few tours around the place and thankfully there wasnt one section I felt was odd, the map looks fine by UT99 standarts and I found myself thinking many times how on earth I had come up with it.

          Ah yes, I managed to quit that sorry excuse of a job on my own terms, Antero is now happily tending cow, sheep, chicken, duck and the ocasional dog and cat that roams the kitchen door. I spent the second half of 2014 tending paper work for my new job and the first half of 2015 literally fencing, got a new tractor in the process that helps a lot.

          I am desperatly trying to complete Thiaf but every level seems like boring drag, can't get interested in the places to infiltrate and the plot is not even worth of fire fuel. The only reason why it stays on my HD is because I know that if I press uninstall it's unlikely I will put it back.
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          • 18-07-2015

            Quick update
            Plan A to fix the elevator failed, now resorting to Plan B.

            If only there was a way to bypass keys on movers....
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            • What's the problem with elevator?

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              • 25-07-2015

                I decided to go back to plan A and branch it to something like plan ABB. This time I was victorious.

                It seems to be working now, needs a few tweaks, if all goes well, I can move on to other locations, area still needs some finishing as well.
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                • 30-08-2015

                  August has been dedicated mostly to upgrades, upgraded to Windows 10 after much messing around with a stupid boot sequence (so the upgrade forced me to fix that) I took the chance and also got a new GFX card, the thing is a freaking springboard!

                  Anyway, I did some minor work on the map, partly because i'm still brainstorming on how to get things on the right place, but as far as Windows 10 and TuT goes, all seems normal.
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