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  • MAX_NODES error

    So i rebuild the entire map, i get this error .
    I add some complex brushes into an unchecked group, i rebuild, no error.
    I add more complex brushes into the group, i get the same error.

    ?
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  • #2
    UE1 Maps can only have a maximum of 65536 nodes. So your map most likely got too big (roughly said).
    [E.D.G] Trapmaster - Doomsayer
    Brush scaling by 0.5325662468842 and still going

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    • #3
      Nod count includes brushes from groups?

      Build stats
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      • #4
        I add more complex brushes into the group
        Grouping does not affect the nodecount actually. It's the overall geometry/polycount that leads to a higher nodecount in the end.
        [E.D.G] Trapmaster - Doomsayer
        Brush scaling by 0.5325662468842 and still going

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        • #5
          Ill try delete the trash brushes this time.
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          • #6
            Could work actually. Just better finish off the map soon as you will sooner or later hit the limit again.
            [E.D.G] Trapmaster - Doomsayer
            Brush scaling by 0.5325662468842 and still going

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            • #7
              Rebuilded with like 500 deleted brushes. Still crash :/
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              • #8
                Tis the Judgment of Chief, and it is deadly, yet fear it not, thou followers of Mord, good Mappers all. For the Judgment of Mord will eliminate they who do not believe, they who would stop us, they who are the enemies of progress and enlightenment.

                But thou Hast fallen into the path of chiefisum, Thou shall be forever in darkness! Give thanks to lord Mord and his gift of the grid, as he watches over us to smite thine goblin enemies! Unto thou has embraced the lord Mord, Thou shalt be forever in darkness and alone with thine titans and errors. Never shalt thou be alone, whilst the Eyes of Mord are with thee!

                — Quotations taken from The New Scripture of the Master Mapper









                sorry to the 99.9% of the forum members who wont understand, altho some could prob guess
                [E.D.G]Keggie - All that is yours is allready mine
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                • #9
                  Originally posted by Trapmaster View Post
                  UE1 Maps can only have a maximum of 65536 nodes. So your map most likely got too big (roughly said).
                  what trap said there always best to have multiply saves as you go along so you have different saves to fall back on. once you hit that limit you start to get a few crashes regardless of you deleting the brushes, i had same problem long time ago, not much i could suggest other then what you allready tried, delete your last section of complex brushes. but bare what trap said in mind

                  Originally posted by Trapmaster View Post
                  Could work actually. Just better finish off the map soon as you will sooner or later hit the limit again.
                  if you get it working again, you need to finish it soon as you will jsut keep getting that error, theres a limit as to what you can build and you just hit it.
                  [E.D.G]Keggie - All that is yours is allready mine
                  Thievery - Hanse's, Market, Mutator List
                  AlienSwarm2k4 - Nighide Research Facility
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                  • #10
                    How bad is the grid on 1 unit? Cause i've kinda used it all the time xD
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                    • #11
                      Originally posted by Edy94 View Post
                      How bad is the grid on 1 unit? Cause i've kinda used it all the time xD
                      my point exactly, thou is't a chief follower, thou shalt forever be in darkness unto thou has embraced the lord mord always use a high a grid setting as possible. most my buildings are never below 64 grid size, somtimes its 32, never EVER lower then that unless its decoration or i just cannot help it.
                      [E.D.G]Keggie - All that is yours is allready mine
                      Thievery - Hanse's, Market, Mutator List
                      AlienSwarm2k4 - Nighide Research Facility
                      Videos - YouTube

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                      • #12
                        boo to you, insiders :p

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                        • #13
                          I think i've hit the limit like 2 months ago..

                          Anyway, heres a room of the map
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                          • #14
                            maybe theres a chance to port it to U2/U3 engine, and adopt it to any mod project out there? Would be a shame, to cut it in half, cause of outdated U1 engine.

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                            • #15
                              Not rly half. Some of the decorations are just too complex and fill the node count too fast. I might just delete some or replace with simpler ones.
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