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  • Craggy_Island_Lighthouse Screenshots

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    Last edited by Fingers; 17 Apr 2008, 09:43 AM.
    Are those my fingers in your pocket...?

  • #2
    Nice screens. I don't see a hobbit guard though. But maybe i'm blind.
    8)

    Comment


    • #3
      --
      Last edited by Fingers; 17 Apr 2008, 09:43 AM.
      Are those my fingers in your pocket...?

      Comment


      • #4
        Wow, I like it - just love the atmosphere you've created.
        Keep up the good work!

        Comment


        • #5
          Keep up the good work.
          The Guard "eats, drinks, and sleeps"

          Likita: lol, can't.. must..stay..awake.............

          It's TACO TIME!

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          • #6
            (I loved Father Ted )

            Looking good.

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            • #7
              Looks good, but where's my beta.



              Make sure this doesn't become a camp-a-thon map like Gerome, if you're going to have an objective in a room make it fairly easy to get and make sure there's lots of entrances to the room, maybe one or two secret ones.
              The only constant is change.
              (And I wouldn't have it any other way.)

              Comment


              • #8
                Oh, and you might want to brighten those screenies up a bit.
                The only constant is change.
                (And I wouldn't have it any other way.)

                Comment


                • #9
                  --
                  --
                  Last edited by Fingers; 17 Apr 2008, 09:44 AM.
                  Are those my fingers in your pocket...?

                  Comment


                  • #10
                    Originally posted by CrouchingDork
                    Looks good, but where's my beta.

                    Comment


                    • #11
                      haha nice beta LR.....
                      Are those my fingers in your pocket...?

                      Comment


                      • #12
                        Sweet looking map!

                        One thing: that huge lantern. I get what it is, but it still freaks me out when I see it. It looks like it's either 10 feet in front of me, or it's clipping, or.. It looks wacked being that big. I'd model a big light instead of scaling something as familiar as a lantern. The model can even look nearly the same, it just wiggs me out when I see the same thing big.

                        Fantastic-looking map, tho! Can't wait.
                        "Garlisk's got a lov-el-y bunch of coconuts."

                        Comment


                        • #13
                          --
                          Last edited by Fingers; 17 Apr 2008, 09:44 AM.
                          Are those my fingers in your pocket...?

                          Comment


                          • #14
                            first of all, great idea for a map

                            second, from the screens, great execution of that idea, I love the terrain and the overall design, the hallways look great and are interesting (something some mappers sometimes over look, I think)

                            looks very playable and fun, cant wait to try this one out

                            the only thing I would say as a critique, is maybe consider modeling out the lamp at the top, just to give more detail to it, since its a common mesh
                            "Shivers running down my spine,
                            whos blood? I know its mine.
                            -I am The Hunted"

                            GBH

                            Comment


                            • #15
                              Originally posted by LaughingRat
                              Originally posted by CrouchingDork
                              Looks good, but where's my beta.
                              Fine, I want an alpha.

                              (Trust me, there's a lot more than beta and alpha, you might be here for a while )
                              The only constant is change.
                              (And I wouldn't have it any other way.)

                              Comment

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