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  • ThD00Rs2

    Wondering if there is a way to make a door locked on only one side but frobbale/ openable from the other without a key
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  • #2
    Ooh, nice idea.

    Hmm, the problem is that this will require a vector comparison (of the player and the door) to be integrated into ThDoor, & so isn't currently available (& it doesn't sound like fun to script).

    However, consider trying this approach:

    -The door is ALWAYS locked (therefore, it can be closed by frobbing, but never opened by frobbing).
    -Two seperate ThDoors, one either side of the door, these would represent mechanical locks for the door.
    -One of these is locked, the other isn't.
    -Both are given an event matching the tag of the door. Therefore, when they are successfully frobbed (with or without key as required) the door should open.

    That should be a close enough effect. It really depends upon the setting of your level.

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    • #3
      sounds complicated. the reason i ask is because TH-Umbrella Manor

      in the RE games there are doors like this so it would be cool to have
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      • #4
        Got triggers? :roll:

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        • #5
          Originally posted by DarkProject
          sounds complicated. the reason i ask is because TH-Umbrella Manor

          in the RE games there are doors like this so it would be cool to have
          Not complicated really. I'll produce a sample map tomorrow and email it to you, to show you what I mean.

          Another possible approach is (scripting-based):
          -An ThDoorUnlock trigger that allows players to open ThDoors (with a matching tag)while they are colliding with it

          However, this would need a ThDoor subclass, & may not be the simplest method.


          Or... approach No.3:

          -Two really thin ThDoors lying against eachother, connected with TriggerBool so they move as one door.
          -One door is locked, the other is unlocked.

          Explanation: Player frobs from one side & they are actually frobbing the unlocked Thdoor. Player frobs from the other side and they are frobbing the locked Thdoor.

          Actually, I quite like that idea

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          • #6
            Is it possible to make a door that closes automatically? If so, you could have the door only openable by switch, with the only switch that opens it on the side it should be opened from.

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            • #7
              Triggers, dispatchers and movers(Th-doors)... and you have it.

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              • #8
                Originally posted by LaughingRat
                Is it possible to make a door that closes automatically? If so, you could have the door only openable by switch, with the only switch that opens it on the side it should be opened from.
                switches in an old evil mansion? dude....wrong century

                i get the triggerbool idea ...that may work!

                i just dunno how to use triggerbool thing
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                • #9
                  Originally posted by DarkProject
                  Originally posted by LaughingRat
                  Is it possible to make a door that closes automatically? If so, you could have the door only openable by switch, with the only switch that opens it on the side it should be opened from.
                  switches in an old evil mansion? dude....wrong century
                  Of course. Why not? What do you think all those books you pull on in the bookshelves to open the secret passageways are? They're switches.

                  In any event, the idea would work, so you'd be able to accomplish what you set out to do.

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                  • #10
                    Lets see... We got Light switches, secreat area switches, door levers/switches, book switches, big switches small switches... Oh, and buttons to!

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                    • #11
                      Originally posted by Master-Builder
                      Lets see... We got Light switches, secreat area switches, door levers/switches, book switches, big switches small switches... Oh, and buttons to!
                      and biological viruses but in any case...i don't want a red missle-firing button on my victorian type house that opens a wooden door -_-....doors do have handles
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                      • #12
                        Originally posted by DarkProject
                        and biological viruses but in any case...i don't want a red missle-firing button on my victorian type house that opens a wooden door -_-....doors do have handles
                        So put a handle on one side of the door, set it as a switch, and make the door only open with that switch is frobbed.

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                        • #13
                          Originally posted by LaughingRat
                          Originally posted by DarkProject
                          and biological viruses but in any case...i don't want a red missle-firing button on my victorian type house that opens a wooden door -_-....doors do have handles
                          So put a handle on one side of the door, set it as a switch, and make the door only open with that switch is frobbed.
                          good idea...but i don't wanna model a door handel....or i don't really know how to make it be a switch -_-
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                          • #14
                            What are those bars you place across the inside of a door door that opens inwards called? Well anyway, use one of those, just make it tilt up 90° when frobbed and then trigger the door to open.
                            ]V[]V[

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                            • #15
                              Originally posted by The_Dan
                              Or... approach No.3:

                              -Two really thin ThDoors lying against eachother, connected with TriggerBool so they move as one door.
                              -One door is locked, the other is unlocked.

                              Explanation: Player frobs from one side & they are actually frobbing the unlocked Thdoor. Player frobs from the other side and they are frobbing the locked Thdoor.

                              Actually, I quite like that idea
                              Please reconsider this idea, since it would give you what you esssentially want:

                              A ThDoor that can only be normally frobbed from one side, & is locked from the other.

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