I've tried to get a TimedTrigger hooked up to a Damage instigator/Special Event. I've tried every way I can think of to get a 'delay' of a few seconds out of the Special Event and it will not work. In fact, when I use a timed trigger the damage doesn't occur....Only regular UT triggers seem to work in tandem with the Special Event. Could someone explain how its done in detail? I've noticed the TimedTrigger doesn't have a collision hull around it until I activate the bcollideactors to true - anyhow, I've tried this both ways, true and false, I've tried adding an extra trigger to trigger the timed trigger to trigger the SE.... no go....
please help... is what I'm doing even possible?
please help... is what I'm doing even possible?

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